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Full Version: Eat Them! [NPUA80488]
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Goes to main menu (sometimes), libsail crashes at new game regardless of LLE modules used.

And take note that this game like Atelier uses Phyre Engine and it has the same bug where the game will loop forever at random places. In this case it actually endlessly cycles through the logos at the beginning: "sony Presents, some game, do not turn off when saving, sony Presents, some game, do not turn off when saving, sony Presents, some game, do not turn off when saving, sony Presents, some game, do not turn off when saving, ..." and sometimes text will disappear from the main menu and the background will scroll endlessly...

Settings:
OpenGL 1280x720
PPU Decoder: Interpreter (fast) or LLVM recompiler
SPU Decoder: Recompiler (ASMJIT)
XAudio

LLE:
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx

Screenshots:

Log:

Game Have Restart Loop
After 3 or 4 Screen First Game Restart And Repate Start Game

Audio:
Convert to 16 bit: false
Dump to file: false
Renderer: XAudio2

Core:
Hook static functions: true
Load liblv2.sprx only: false

Load libraries:
- libfont.prx
- libfontFT.prx
- libfreetype.prx
- libfreetypeTT.prx
- libfs.prx
- libpamf.prx
- librtc.prx
- libsail.prx
- libsre.prx


PPU Decoder: Interpreter (precise)
SPU Decoder: Recompiler (ASMJIT)


Another duplicated thread.
Merging.
Works fine now but is slow. Moving to ingame.



rpcs3-v0.0.2-2017-06-24-ca5301ca_win64

It's fast enough now to be playable.

Images
RPCS3 Version: 0.0.21-13334-00f67632 Alpha

Freezes on the first screen explaining the save ICON and how the game saves automatically, etc.... This title seems to have regressed.
Now gives this as the final line in the logs after it freezes: F {PPU[0x1000000] Thread (main_thread) [0x0012c5f8]} VM: Access violation reading location 0x104 (unmapped memory)
Its still playable here.