ps0ne
Member
0
304 posts
59 threads
Joined: Oct 2017
Shows just some rsx textures, log might be interesting. Game makes PPU interpreter fail with error PPU: E {PPU[2949] Thread (threadSavedata)[0x001f4c54]} PPUInterpreter::STW(): invalid address xxxxxxxxxxxxxxxxx
tambre
Unregistered
(12-29-2014, 01:24 PM)ps0ne Wrote: Shows just some rsx textures, log might be interesting. Game makes PPU interpreter fail with error PPU: E {PPU[2949] Thread (threadSavedata)[0x001f4c54]} PPUInterpreter::STW(): invalid address xxxxxxxxxxxxxxxxx
sys_fs error: "/dev_hdd0/game/NPEA00206/USRDIR/Animations/MENU_BACKGROUND.TXT" not found! flags: 0x00000000
And other errors like that suggest that it's trying to load into the menu but can't find the files...
See if there are any .psarc or other archives and try unpacking them maybe?
ps0ne
Member
0
304 posts
59 threads
Joined: Oct 2017
Error gone. Game definitely goes in menu, maybe further. It looks like loop? second half of log is repeating. There are in log some interesting entries though, like illegal/unknow instructions. RSX debugger shows many garbled textures.
ps0ne
Member
0
304 posts
59 threads
Joined: Oct 2017
Display content with Ogl, Write color buffer, PPULLVM.
LLE spujq and cellsre
Some serious RSX errors appears, for report to developers. Nice for debugging i suppose.
Goes ingame on recent master build. Requires libSre for sound.
http://www.youtube.com/watch?v=ouRxF7XIVrQ
John GodGames
Unregistered
Tested on recent master or https://github.com/vlj/rpcs3/tree/rsx
I've got this:
Quote:E {rsx::thread} Src type 3 used, please report this to a developer.
E {rsx::thread} FS build failed:\RPCS3\FragmentProgram.hlsl(80,70): error X3000: syntax error: unexpected token '.'
D:\RPCS3\FragmentProgram.hlsl(80,66-75): error X3013: 'abs': no matching 0 parameter intrinsic function
D:\RPCS3\FragmentProgram.hlsl(80,66-75): error X3013: Possible intrinsic functions are:
D:\RPCS3\FragmentProgram.hlsl(80,66-75): error X3013: abs(float|half|double|min10float|min16float|int|uint|min12int|min16int|min16uint)
tambre
Unregistered
(01-12-2016, 12:01 PM)John GodGames Wrote: Tested on recent https://github.com/vlj/rpcs3/tree/rsx
I've got this:
E {rsx::thread} Src type 3 used, please report this to a developer.
E {rsx::thread} FS build failed:\RPCS3\FragmentProgram.hlsl(80,70): error X3000: syntax error: unexpected token '.'
D:\RPCS3\FragmentProgram.hlsl(80,66-75): error X3013: 'abs': no matching 0 parameter intrinsic function
D:\RPCS3\FragmentProgram.hlsl(80,66-75): error X3013: Possible intrinsic functions are:
D:\RPCS3\FragmentProgram.hlsl(80,66-75): error X3013: abs(float|half|double|min10float|min16float|int|uint|min12int|min16int|min16uint)
Well, that's on a WIP vlj's development branch. As long it's not on master, it probably ain't worth reporting new problems on other people's development branches.
Also, you should put log snippets or such in quotes.
vlj
Unregistered
(01-12-2016, 12:01 PM)John GodGames Wrote: Tested on recent master or https://github.com/vlj/rpcs3/tree/rsx
I've got this:
Quote:E {rsx::thread} Src type 3 used, please report this to a developer.
E {rsx::thread} FS build failed:\RPCS3\FragmentProgram.hlsl(80,70): error X3000: syntax error: unexpected token '.'
D:\RPCS3\FragmentProgram.hlsl(80,66-75): error X3013: 'abs': no matching 0 parameter intrinsic function
D:\RPCS3\FragmentProgram.hlsl(80,66-75): error X3013: Possible intrinsic functions are:
D:\RPCS3\FragmentProgram.hlsl(80,66-75): error X3013: abs(float|half|double|min10float|min16float|int|uint|min12int|min16int|min16uint)
I can't reproduce here :/ I suspect the bug not being deterministic.
Sometimes fragment shader memory get corrupted (but I have no idea what does this) and thus fragment shader becomes invalid.
(01-12-2016, 10:05 PM)vlj Wrote: (01-12-2016, 12:01 PM)John GodGames Wrote: Tested on recent master or https://github.com/vlj/rpcs3/tree/rsx
I've got this:
Quote:E {rsx::thread} Src type 3 used, please report this to a developer.
E {rsx::thread} FS build failed:\RPCS3\FragmentProgram.hlsl(80,70): error X3000: syntax error: unexpected token '.'
D:\RPCS3\FragmentProgram.hlsl(80,66-75): error X3013: 'abs': no matching 0 parameter intrinsic function
D:\RPCS3\FragmentProgram.hlsl(80,66-75): error X3013: Possible intrinsic functions are:
D:\RPCS3\FragmentProgram.hlsl(80,66-75): error X3013: abs(float|half|double|min10float|min16float|int|uint|min12int|min16int|min16uint)
I can't reproduce here :/ I suspect the bug not being deterministic.
Sometimes fragment shader memory get corrupted (but I have no idea what does this) and thus fragment shader becomes invalid.
Sometimes that error happens to me, sometimes it gets ingame.
It's spitting out a ridiculous amount of Fragments though.
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
Laptop: Ryzen 9 5900HX, Radeon RX 6700M, 2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350, Radeon R9 280X, 2x4G DDR3 1600MHz, Manjaro Linux
ps0ne
Member
0
304 posts
59 threads
Joined: Oct 2017
With the improved opengl, game goes in game too.
|