Swords and Soldiers [NPEA00206] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Swords and Soldiers [NPEA00206] (/showthread.php?tid=166375) Pages:
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RE: Swords and Soldiers [NPEA00206] - ps0ne - 12-29-2014 Shows just some rsx textures, log might be interesting. Game makes PPU interpreter fail with error PPU: E {PPU[2949] Thread (threadSavedata)[0x001f4c54]} PPUInterpreter::STW(): invalid address xxxxxxxxxxxxxxxxx RE: Swords and Soldiers [NPEA00206] - tambre - 12-29-2014 (12-29-2014, 01:24 PM)ps0ne Wrote: Shows just some rsx textures, log might be interesting. Game makes PPU interpreter fail with error PPU: E {PPU[2949] Thread (threadSavedata)[0x001f4c54]} PPUInterpreter::STW(): invalid address xxxxxxxxxxxxxxxxx sys_fs error: "/dev_hdd0/game/NPEA00206/USRDIR/Animations/MENU_BACKGROUND.TXT" not found! flags: 0x00000000 And other errors like that suggest that it's trying to load into the menu but can't find the files... See if there are any .psarc or other archives and try unpacking them maybe? RE: Swords and Soldiers [NPEA00206] - ps0ne - 08-29-2015 Error gone. Game definitely goes in menu, maybe further. It looks like loop? second half of log is repeating. There are in log some interesting entries though, like illegal/unknow instructions. RSX debugger shows many garbled textures. RE: Swords and Soldiers [NPEA00206] - ps0ne - 01-07-2016 Display content with Ogl, Write color buffer, PPULLVM. LLE spujq and cellsre Some serious RSX errors appears, for report to developers. Nice for debugging i suppose. RE: Swords and Soldiers [NPEA00206] - BlackDaemon - 01-11-2016 Goes ingame on recent master build. Requires libSre for sound. http://www.youtube.com/watch?v=ouRxF7XIVrQ RE: Swords and Soldiers [NPEA00206] - John GodGames - 01-12-2016 Tested on recent master or https://github.com/vlj/rpcs3/tree/rsx I've got this: Quote:E {rsx::thread} Src type 3 used, please report this to a developer. RE: Swords and Soldiers [NPEA00206] - tambre - 01-12-2016 (01-12-2016, 12:01 PM)John GodGames Wrote: Tested on recent https://github.com/vlj/rpcs3/tree/rsx Well, that's on a WIP vlj's development branch. As long it's not on master, it probably ain't worth reporting new problems on other people's development branches. Also, you should put log snippets or such in quotes. RE: Swords and Soldiers [NPEA00206] - vlj - 01-12-2016 (01-12-2016, 12:01 PM)John GodGames Wrote: Tested on recent master or https://github.com/vlj/rpcs3/tree/rsx I can't reproduce here :/ I suspect the bug not being deterministic. Sometimes fragment shader memory get corrupted (but I have no idea what does this) and thus fragment shader becomes invalid. RE: Swords and Soldiers [NPEA00206] - Ani - 02-21-2016 (01-12-2016, 10:05 PM)vlj Wrote:(01-12-2016, 12:01 PM)John GodGames Wrote: Tested on recent master or https://github.com/vlj/rpcs3/tree/rsx Sometimes that error happens to me, sometimes it gets ingame. It's spitting out a ridiculous amount of Fragments though. RE: Swords and Soldiers [NPEA00206] - ps0ne - 06-20-2016 With the improved opengl, game goes in game too. |