01-08-2016, 11:01 AM -
Update 2017-02-18 The game is playable see this post.
Tested on recent master build. Probably crashes on cellFont-related stuff
Tested on recent master build. Probably crashes on cellFont-related stuff
Code:
...
HLE: W {PPU Thread[0x1] (main_thread)[0x00413b54]} cellFont: cellFontGetCharGlyphMetrics(font=*0x105936a8, code=0x70, metrics=*0xd00ff400)
HLE: W {PPU Thread[0x1] (main_thread)[0x00413b54]} cellFont: cellFontGetCharGlyphMetrics(font=*0x105936a8, code=0x74, metrics=*0xd00ff400)
HLE: W {PPU Thread[0x1] (main_thread)[0x00413b54]} cellFont: cellFontGetCharGlyphMetrics(font=*0x105936a8, code=0x21, metrics=*0xd00ff400)
HLE: ! {PPU Thread[0x1] (main_thread)[0x00413ad4]} cellFont: cellFontRenderCharGlyphImage(font=*0x105936a8, code=0x44, surface=*0x105937b0, x=0.000000, y=0.000000, metrics=*0x2000c084, trans=*0x2000c080)
HLE: W {PPU Thread[0x1] (main_thread)[0x003fcb30]} sys_memory: sys_memory_allocate(size=0x85e00000, flags=0x400, alloc_addr=*0xd00ff190)
TTY: exception: bad allocation\n
TTY: abort() is called from 0x
TTY: 00000000003bf794
TTY: \n
TTY: from 0x
TTY: 00000000003be814
TTY: \n
TTY: from 0x
TTY: 00000000003be720
TTY: \n
TTY: from 0x
TTY: 0000000000231bdc
TTY: \n
TTY: from 0x
TTY: 0000000000233c74
TTY: \n
TTY: from 0x
TTY: 00000000002345ac
TTY: \n
TTY: from 0x
TTY: 0000000000249aa0
TTY: \n
TTY: from 0x
TTY: 000000000025d748
TTY: \n
TTY: from 0x
TTY: 00000000000104bc
TTY: \n
TTY: from 0x
TTY: 0000000000010250
TTY: \n
TTY: \n
\n
Continue... (Lv-2 is still running.)\n
HLE: W {PPU Thread[0x1] (main_thread)[0x00413d54]} sys_process: sys_process_exit(status=0x1)
HLE: S {PPU Thread[0x1] (main_thread)[0x00413d54]} sys_process: Process finished