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Full Version: Everyday Shooter [NPUA80098]
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Update 2017-02-18 The game is playable see this post.



Tested on recent master build. Probably crashes on cellFont-related stuff
Code:
...
HLE: W {PPU Thread[0x1] (main_thread)[0x00413b54]} cellFont: cellFontGetCharGlyphMetrics(font=*0x105936a8, code=0x70, metrics=*0xd00ff400)
HLE: W {PPU Thread[0x1] (main_thread)[0x00413b54]} cellFont: cellFontGetCharGlyphMetrics(font=*0x105936a8, code=0x74, metrics=*0xd00ff400)
HLE: W {PPU Thread[0x1] (main_thread)[0x00413b54]} cellFont: cellFontGetCharGlyphMetrics(font=*0x105936a8, code=0x21, metrics=*0xd00ff400)
HLE: ! {PPU Thread[0x1] (main_thread)[0x00413ad4]} cellFont: cellFontRenderCharGlyphImage(font=*0x105936a8, code=0x44, surface=*0x105937b0, x=0.000000, y=0.000000, metrics=*0x2000c084, trans=*0x2000c080)
HLE: W {PPU Thread[0x1] (main_thread)[0x003fcb30]} sys_memory: sys_memory_allocate(size=0x85e00000, flags=0x400, alloc_addr=*0xd00ff190)
TTY: exception: bad allocation\n
TTY: abort() is called from 0x
TTY: 00000000003bf794
TTY: \n
TTY:                   from 0x
TTY: 00000000003be814
TTY: \n
TTY:                   from 0x
TTY: 00000000003be720
TTY: \n
TTY:                   from 0x
TTY: 0000000000231bdc
TTY: \n
TTY:                   from 0x
TTY: 0000000000233c74
TTY: \n
TTY:                   from 0x
TTY: 00000000002345ac
TTY: \n
TTY:                   from 0x
TTY: 0000000000249aa0
TTY: \n
TTY:                   from 0x
TTY: 000000000025d748
TTY: \n
TTY:                   from 0x
TTY: 00000000000104bc
TTY: \n
TTY:                   from 0x
TTY: 0000000000010250
TTY: \n
TTY: \n
\n
Continue... (Lv-2 is still running.)\n
HLE: W {PPU Thread[0x1] (main_thread)[0x00413d54]} sys_process: sys_process_exit(status=0x1)
HLE: S {PPU Thread[0x1] (main_thread)[0x00413d54]} sys_process: Process finished

tambre

(01-08-2016, 11:01 AM)BlackDaemon Wrote: [ -> ]Tested on recent master build. Probably crashes on cellFont-related stuff
Code:
...
HLE: W {PPU Thread[0x1] (main_thread)[0x00413b54]} cellFont: cellFontGetCharGlyphMetrics(font=*0x105936a8, code=0x70, metrics=*0xd00ff400)
HLE: W {PPU Thread[0x1] (main_thread)[0x00413b54]} cellFont: cellFontGetCharGlyphMetrics(font=*0x105936a8, code=0x74, metrics=*0xd00ff400)
HLE: W {PPU Thread[0x1] (main_thread)[0x00413b54]} cellFont: cellFontGetCharGlyphMetrics(font=*0x105936a8, code=0x21, metrics=*0xd00ff400)
HLE: ! {PPU Thread[0x1] (main_thread)[0x00413ad4]} cellFont: cellFontRenderCharGlyphImage(font=*0x105936a8, code=0x44, surface=*0x105937b0, x=0.000000, y=0.000000, metrics=*0x2000c084, trans=*0x2000c080)
HLE: W {PPU Thread[0x1] (main_thread)[0x003fcb30]} sys_memory: sys_memory_allocate(size=0x85e00000, flags=0x400, alloc_addr=*0xd00ff190)
TTY: exception: bad allocation\n
TTY: abort() is called from 0x
TTY: 00000000003bf794
TTY: \n
TTY:                   from 0x
TTY: 00000000003be814
TTY: \n
TTY:                   from 0x
TTY: 00000000003be720
TTY: \n
TTY:                   from 0x
TTY: 0000000000231bdc
TTY: \n
TTY:                   from 0x
TTY: 0000000000233c74
TTY: \n
TTY:                   from 0x
TTY: 00000000002345ac
TTY: \n
TTY:                   from 0x
TTY: 0000000000249aa0
TTY: \n
TTY:                   from 0x
TTY: 000000000025d748
TTY: \n
TTY:                   from 0x
TTY: 00000000000104bc
TTY: \n
TTY:                   from 0x
TTY: 0000000000010250
TTY: \n
TTY: \n
\n
Continue... (Lv-2 is still running.)\n
HLE: W {PPU Thread[0x1] (main_thread)[0x00413d54]} sys_process: sys_process_exit(status=0x1)
HLE: S {PPU Thread[0x1] (main_thread)[0x00413d54]} sys_process: Process finished

Quote:TTY: exception: bad allocation\n

Probably sys_memory_allocate fails.
Tested on recent master build v0.0.1-8-60bd2fb. Displays, that game data is corrupted.

LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
- libfont.prx
- libfontFT.prx
- libfreetype.prx
- libfreetypeTT.prx
Goes ingame with broken graphics on recent master build v0.0.1-1669d0fd (PR #2352). For some reason my previous installed dump was broken, fixed with reinstall Big Grin

LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
- libfont.prx
- libfontFT.prx
- libfreetype.prx
- libfreetypeTT.prx
(02-09-2017, 10:09 AM)BlackDaemon Wrote: [ -> ]Goes ingame with broken graphics on recent master build v0.0.1-1669d0fd (PR #2352). For some reason my previous installed dump was broken, fixed with reinstall Big Grin

LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
- libfont.prx
- libfontFT.prx
- libfreetype.prx
- libfreetypeTT.prx

http://www.emunewz.net/forum/showthread....ay+shooter

It was working a week ago as well.
rpcs3-v0.0.1-2017-02-18-22c0f0d6_win64

Looks playable.

Code:
Load libraries:
    - libac3dec.prx
    - libac3dec2.prx
    - libadec.prx
    - libadec2.prx
    - libadec_internal.prx
    - libapostsrc_mini.prx
    - libat3dec.prx
    - libatrac3plus.prx
    - libatxdec.prx
    - libdmux.prx
    - libdmuxpamf.prx
    - libfiber.prx
    - libfont.prx
    - libfontFT.prx
    - libfreetype.prx
    - libfreetypeTT.prx
    - libgem.prx
    - libjpgdec.prx
    - libl10n.prx
    - libmp3dec.prx
    - libpamf.prx
    - libpngdec.prx
    - libresc.prx
    - librtc.prx
    - libsail.prx
    - libsail_avi.prx
    - libsail_rec.prx
    - libsjvtd.prx
    - libsmvd2.prx
    - libsmvd4.prx
    - libspurs_jq.prx
    - libsre.prx
    - libsvc1d.prx


digitaldude confirmed save and load works, moving to playable.