RE: Everyday Shooter [NPUA80098] - BlackDaemon - 01-08-2016
Update 2017-02-18 The game is playable see this post.
Tested on recent master build. Probably crashes on cellFont-related stuff
Code: ...
HLE: W {PPU Thread[0x1] (main_thread)[0x00413b54]} cellFont: cellFontGetCharGlyphMetrics(font=*0x105936a8, code=0x70, metrics=*0xd00ff400)
HLE: W {PPU Thread[0x1] (main_thread)[0x00413b54]} cellFont: cellFontGetCharGlyphMetrics(font=*0x105936a8, code=0x74, metrics=*0xd00ff400)
HLE: W {PPU Thread[0x1] (main_thread)[0x00413b54]} cellFont: cellFontGetCharGlyphMetrics(font=*0x105936a8, code=0x21, metrics=*0xd00ff400)
HLE: ! {PPU Thread[0x1] (main_thread)[0x00413ad4]} cellFont: cellFontRenderCharGlyphImage(font=*0x105936a8, code=0x44, surface=*0x105937b0, x=0.000000, y=0.000000, metrics=*0x2000c084, trans=*0x2000c080)
HLE: W {PPU Thread[0x1] (main_thread)[0x003fcb30]} sys_memory: sys_memory_allocate(size=0x85e00000, flags=0x400, alloc_addr=*0xd00ff190)
TTY: exception: bad allocation\n
TTY: abort() is called from 0x
TTY: 00000000003bf794
TTY: \n
TTY: from 0x
TTY: 00000000003be814
TTY: \n
TTY: from 0x
TTY: 00000000003be720
TTY: \n
TTY: from 0x
TTY: 0000000000231bdc
TTY: \n
TTY: from 0x
TTY: 0000000000233c74
TTY: \n
TTY: from 0x
TTY: 00000000002345ac
TTY: \n
TTY: from 0x
TTY: 0000000000249aa0
TTY: \n
TTY: from 0x
TTY: 000000000025d748
TTY: \n
TTY: from 0x
TTY: 00000000000104bc
TTY: \n
TTY: from 0x
TTY: 0000000000010250
TTY: \n
TTY: \n
\n
Continue... (Lv-2 is still running.)\n
HLE: W {PPU Thread[0x1] (main_thread)[0x00413d54]} sys_process: sys_process_exit(status=0x1)
HLE: S {PPU Thread[0x1] (main_thread)[0x00413d54]} sys_process: Process finished
RE: Everyday Shooter [NPUA80098] - tambre - 01-08-2016
(01-08-2016, 11:01 AM)BlackDaemon Wrote: Tested on recent master build. Probably crashes on cellFont-related stuff
Code: ...
HLE: W {PPU Thread[0x1] (main_thread)[0x00413b54]} cellFont: cellFontGetCharGlyphMetrics(font=*0x105936a8, code=0x70, metrics=*0xd00ff400)
HLE: W {PPU Thread[0x1] (main_thread)[0x00413b54]} cellFont: cellFontGetCharGlyphMetrics(font=*0x105936a8, code=0x74, metrics=*0xd00ff400)
HLE: W {PPU Thread[0x1] (main_thread)[0x00413b54]} cellFont: cellFontGetCharGlyphMetrics(font=*0x105936a8, code=0x21, metrics=*0xd00ff400)
HLE: ! {PPU Thread[0x1] (main_thread)[0x00413ad4]} cellFont: cellFontRenderCharGlyphImage(font=*0x105936a8, code=0x44, surface=*0x105937b0, x=0.000000, y=0.000000, metrics=*0x2000c084, trans=*0x2000c080)
HLE: W {PPU Thread[0x1] (main_thread)[0x003fcb30]} sys_memory: sys_memory_allocate(size=0x85e00000, flags=0x400, alloc_addr=*0xd00ff190)
TTY: exception: bad allocation\n
TTY: abort() is called from 0x
TTY: 00000000003bf794
TTY: \n
TTY: from 0x
TTY: 00000000003be814
TTY: \n
TTY: from 0x
TTY: 00000000003be720
TTY: \n
TTY: from 0x
TTY: 0000000000231bdc
TTY: \n
TTY: from 0x
TTY: 0000000000233c74
TTY: \n
TTY: from 0x
TTY: 00000000002345ac
TTY: \n
TTY: from 0x
TTY: 0000000000249aa0
TTY: \n
TTY: from 0x
TTY: 000000000025d748
TTY: \n
TTY: from 0x
TTY: 00000000000104bc
TTY: \n
TTY: from 0x
TTY: 0000000000010250
TTY: \n
TTY: \n
\n
Continue... (Lv-2 is still running.)\n
HLE: W {PPU Thread[0x1] (main_thread)[0x00413d54]} sys_process: sys_process_exit(status=0x1)
HLE: S {PPU Thread[0x1] (main_thread)[0x00413d54]} sys_process: Process finished
Quote:TTY: exception: bad allocation\n
Probably sys_memory_allocate fails.
RE: Everyday Shooter [NPUA80098] - BlackDaemon - 01-26-2017
Tested on recent master build v0.0.1-8-60bd2fb. Displays, that game data is corrupted.
LLE used
Code: - libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
- libfont.prx
- libfontFT.prx
- libfreetype.prx
- libfreetypeTT.prx
RE: Everyday Shooter [NPUA80098] - BlackDaemon - 02-09-2017
Goes ingame with broken graphics on recent master build v0.0.1-1669d0fd (PR #2352). For some reason my previous installed dump was broken, fixed with reinstall
LLE used
Code: - libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
- libfont.prx
- libfontFT.prx
- libfreetype.prx
- libfreetypeTT.prx
RE: Everyday Shooter [NPUA80098] - digitaldude - 02-09-2017
(02-09-2017, 10:09 AM)BlackDaemon Wrote: Goes ingame with broken graphics on recent master build v0.0.1-1669d0fd (PR #2352). For some reason my previous installed dump was broken, fixed with reinstall
LLE used
Code: - libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
- libfont.prx
- libfontFT.prx
- libfreetype.prx
- libfreetypeTT.prx
http://www.emunewz.net/forum/showthread.php?tid=160265&highlight=everyday+shooter
It was working a week ago as well.
RE: Everyday Shooter [NPUA80098] - digitaldude - 02-18-2017
rpcs3-v0.0.1-2017-02-18-22c0f0d6_win64
Looks playable.
Code: Load libraries:
- libac3dec.prx
- libac3dec2.prx
- libadec.prx
- libadec2.prx
- libadec_internal.prx
- libapostsrc_mini.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libdmux.prx
- libdmuxpamf.prx
- libfiber.prx
- libfont.prx
- libfontFT.prx
- libfreetype.prx
- libfreetypeTT.prx
- libgem.prx
- libjpgdec.prx
- libl10n.prx
- libmp3dec.prx
- libpamf.prx
- libpngdec.prx
- libresc.prx
- librtc.prx
- libsail.prx
- libsail_avi.prx
- libsail_rec.prx
- libsjvtd.prx
- libsmvd2.prx
- libsmvd4.prx
- libspurs_jq.prx
- libsre.prx
- libsvc1d.prx
RE: Everyday Shooter [NPUA80098] - ssshadow - 02-18-2017
digitaldude confirmed save and load works, moving to playable.
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