Dragon Ball Z: Burst Limit [BLES00231]
Started by Dante38490




44 posts in this topic
cjcooper
Unregistered


 
06-27-2017, 07:31 PM -
#41
This game is fully playable for me using the new recompiler LLVM and OpenGl which give me full in-game fps with no issues
Ani
Administrator
*******


16
4,389 posts 107 threads Joined: Aug 2017
06-28-2017, 10:12 PM -
#42
Needs log, commit, screenshot
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
bjakja
Unregistered


 
08-05-2017, 10:22 AM -
#43
I tested it recently, played 4 story battles and it use on Vulcan 1-20% of i5 2500k @ 4.5ghz, lowest CPU usage I ever got on RPCS3.
There is some fps issue, which block fps to 43-45 even on off setting.
Asinine
Moderator
*****


4
2,060 posts 83 threads Joined: Aug 2017
12-21-2017, 07:27 PM -
#44
In preparation for upcoming changes to the compatibility database, this thread is being moved to ingame. Due to other threads for the same media (Disc or PSN) already being in that category.

Tested with: 75fe95ee
Yahfz
Member


0
6 posts 0 threads Joined: Aug 2017
03-24-2018, 06:40 PM -
#45
Tested with: 63fa5008

5-6 Hours in, definetly playable.

This post was last modified: 03-24-2018, 07:54 PM by Yahfz.


Attached Files Thumbnail(s)
           

.gz   RPCS3.log.gz (Size: 186.86 KB / Downloads: 79)


Forum Jump:


Users browsing this thread: 1 Guest(s)