.detuned [NPUA80008]
Started by emunewzdecade




4 posts in this topic
emunewzdecade
Unregistered


 
04-22-2014, 10:10 PM -
#1
has no texture on the "RSX debugger" and variations obtained in up to 5 fps, ending the process after the first error write32.

Code:
E : PPU[1] Thread (CPUThread)[0x0038f0a0]]: cellGcmSys error: cellGcmSetTileInfo: bad comp! (7)
[W : PPU[1] Thread (CPUThread)[0x0038f034]]: cellGcmSys warning: cellGcmBindTile(index=10)
[W : PPU[1] Thread (CPUThread)[0x0038f004]]: cellGcmSys warning: cellGcmGetTiledPitchSize(size=5120)
[W : PPU[1] Thread (CPUThread)[0x0038f0a0]]: cellGcmSys warning: cellGcmSetTileInfo(index=11, location=0, offset=150929408, size=3801088, pitch=5120, comp=7, base=848, bank=0)
[E : PPU[1] Thread (CPUThread)[0x00086c9c]]: Write32 to null block: [00000000]: 0
[W : PPU[1] Thread (CPUThread)[0x003a7094]]: sys_lwmutex warning: sys_lwmutex_destroy(lwmutex_addr=0x38c1d0)
[W : PPU[1] Thread (CPUThread)[0x003a7094]]: sys_lwmutex warning: sys_lwmutex_destroy(lwmutex_addr=0x38c1f8)
[W : PPU[1] Thread (CPUThread)[0x003a7094]]: sys_lwmutex warning: sys_lwmutex_destroy(lwmutex_addr=0x38c220)
[W : PPU[1] Thread (CPUThread)[0x003a7094]]: sys_lwmutex warning: sys_lwmutex_destroy(lwmutex_addr=0x38c108)
[W : PPU[1] Thread (CPUThread)[0x003a7094]]: sys_lwmutex warning: sys_lwmutex_destroy(lwmutex_addr=0x38c130)
[W : PPU[1] Thread (CPUThread)[0x003a7094]]: sys_lwmutex warning: sys_lwmutex_destroy(lwmutex_addr=0x38c158)
[W : PPU[1] Thread (CPUThread)[0x003a7094]]: sys_lwmutex warning: sys_lwmutex_destroy(lwmutex_addr=0x38c180)
[W : PPU[1] Thread (CPUThread)[0x003a7094]]: sys_lwmutex warning: sys_lwmutex_destroy(lwmutex_addr=0x38c1a8)
[W : PPU[1] Thread (CPUThread)[0x003a7094]]: sys_lwmutex warning: sys_lwmutex_destroy(lwmutex_addr=0x38ca48)
[W : PPU[1] Thread (CPUThread)[0x003a7094]]: sys_lwmutex warning: sys_lwmutex_destroy(lwmutex_addr=0x38cc40)
[W : PPU[1] Thread (CPUThread)[0x003a70a0]]: Process warning: sys_process_exit(1)
[S : PPU[1] Thread (CPUThread)[0x003a70a0]]: Process finished
[W : PPU[26] Thread (child)[0x00085f0c]]: sys_mutex warning: sys_mutex_lock(id=25) aborted
[W : Audio Thread]: Audio aborted
[! : RSXThread]: RSX thread exit...

Log file:
http://pastebin.com/pfypv8aB
emunewzdecade
Unregistered


 
05-27-2014, 09:24 AM -
#2
rpcs3 revision b953e06

Experienced similar behavior from previous versions. Clicking here will see the updated log file containing detailed instructions of NV4097.
emunewzdecade
Unregistered


 
06-18-2014, 09:55 PM -
#3
rpcs3 revision 4930d87

Event log updated, now with the error identified as CELL_GCM_ERROR_INVALID_VALUE
Code:
[E : PPU[1] Thread (CPUThread)[0x0038f0a0]]: cellGcmSys error: cellGcmSetTileInfo : CELL_GCM_ERROR_INVALID_VALUE
http://pastebin.com/YrEtmGqF
BlackDaemon
Moderator
*****


2
844 posts 374 threads Joined: Aug 2017
01-26-2017, 07:02 AM -
#4
Seems "playable" on recent master build v0.0.1-8-60bd2fb.

Note: it's a scripted tech demo, not a game Big Grin

LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
Asinine
Moderator
*****


4
2,060 posts 83 threads Joined: Aug 2017
03-22-2018, 07:50 AM -
#5
RPCS3 v0.0.5-6553-af89b6219 Alpha
Still playable, just updating thread.


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