Kidou Senshi Gundam Extreme VS [BLJS10131]
Started by glgjssy




5 posts in this topic
glgjssy
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08-13-2017, 09:04 AM -
#1
RPCS3 v0.0.3-7-3613268

Code:
U {PPU[0x1000001] Thread (VSTG MAIN THREAD) [0x00ee01c4]} HLE TODO: Unimplemented syscall sys_ss_access_control_engine -> CELL_OK
E {PPU[0x1000001] Thread (VSTG MAIN THREAD) [0x0002efb4]} sys_vm: sys_vm_memory_map(vsize=0x10000000, psize=0xabf0000, cid=0xffffffff, flags=0x200, policy=0x1, addr=*0xd0025c00)
E {PPU[0x1000001] Thread (VSTG MAIN THREAD) [0x00de9c8c]} 'sys_spu_thread_group_create' failed with 0x80010002 : CELL_EINVAL [1]
E {PPU[0x1000001] Thread (VSTG MAIN THREAD) [0x00ded04c]} 'sys_spu_thread_group_connect_event_all_threads' failed with 0x80010005 : CELL_ESRCH [1]
E {PPU[0x1000005] Thread (fios mediathread 5) [0x00e18ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/patch” [1]
E {PPU[0x100000b] Thread (NU CREATE THREAD) [0x00ded04c]} 'sys_spu_thread_group_connect_event_all_threads' failed with 0x80010005 : CELL_ESRCH [1]
E {PPU[0x100000b] Thread (NU CREATE THREAD) [0x00ded04c]} 'sys_spu_thread_group_connect_event_all_threads' failed with 0x80010005 : CELL_ESRCH [2]
E {PPU[0x100000b] Thread (NU CREATE THREAD) [0x00ded04c]} 'sys_spu_thread_group_connect_event_all_threads' failed with 0x80010005 : CELL_ESRCH [3]
U {PPU[0x1000001] Thread (VSTG MAIN THREAD) [0x0088b254]} HLE TODO: Unimplemented syscall syscall_988 -> CELL_OK
S sys_process: Process finished
Asinine
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2,060 posts 83 threads Joined: Aug 2017
11-15-2017, 07:47 AM -
#2
RPCS3 v0.0.4-6077-9e0b881b Alpha
Ingame

This build is the first time Kidou Senshi Gundam Extreme VS has gone ingame thanks to Clienthax, yesterday it didn't even boot.

I couldn't get to the intro on my second run of the game though... I had the error seen in attachments.

Main problem is that the performance is low and the game has a lot of stuttering even when it's not generating shaders.

(11-15-2017, 11:43 AM)gespenst Wrote:
(11-15-2017, 07:47 AM)Asinine Wrote: RPCS3 v0.0.4-6077-9e0b881b Alpha
Ingame

I can confirm that EXVS Full Boost also goes ingame using this build with same issues (sound cracking, stuttering and massive texture flickering).

Then please, do a test on it.
This post was last modified: 11-15-2017, 03:39 PM by Asinine.


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gespenst
Member


0
60 posts 6 threads Joined: Nov 2017
11-15-2017, 11:43 AM -
#3
(11-15-2017, 07:47 AM)Asinine Wrote: RPCS3 v0.0.4-6077-9e0b881b Alpha
Ingame

I can confirm that EXVS Full Boost also goes ingame using this build with same issues (sound cracking, stuttering and massive texture flickering).
siegvnn
Member


0
5 posts 0 threads Joined: Dec 2017
04-09-2018, 04:33 PM -
#4
pls help me fix this error ,playing it auto lost sound and can't go next stage
https://youtu.be/z4TdpYuX45U
siegvnn
Member


0
5 posts 0 threads Joined: Dec 2017
04-14-2018, 01:57 PM -
#5
RPCS3 0.0.5 - 6650

E {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x8B x4
U {PPU[0x100001b] Thread (CMainFlow) [0x00820d78]} sceNpUtil TODO: sceNpUtilBandwidthTestGetStatus
E {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x8B x98
E {PPU[0x100001b] Thread (CMainFlow) [0x007df774]} 'sys_ppu_thread_set_priority' failed with 0x80010005 : CELL_ESRCH [1]
E {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x8B x728
E {PPU[0x1000051] Thread (CBattleApp) [0x007df774]} 'sys_ppu_thread_set_priority' failed with 0x80010005 : CELL_ESRCH [1]
E {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x8B x52
E {PPU[0x1000051] Thread (CBattleApp) [0x007df774]} 'sys_ppu_thread_set_priority' failed with 0x80010005 : CELL_ESRCH [2]
E {PPU[0x1000051] Thread (CBattleApp) [0x007df774]} 'sys_ppu_thread_set_priority' failed with 0x80010005 : CELL_ESRCH [3]
E {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x8B x1614
E {PPU[0x1000001] Thread (VSTG MAIN THREAD) [0x00820d74]} Stat: 'sys_ppu_thread_set_priority' failed with 0x80010005 : CELL_ESRCH [x4]

no sound ,anh can't go next stage
BOBdotEXE
Member


0
4 posts 1 threads Joined: Jan 2022
01-11-2022, 03:10 PM -
#6
Status: Playable (no crashes during gameplay)
Runs at a pretty stable ~60fps (split-screen is locked at 30fps)
Tested Version: RPCS3 v0.0.20-13167-8c9090fd

I'm using an AMD 3600x, and an RTX 2060super,
And I've tested all offline game mode, and have had no game breaking bug/crashes.
The attached Log is from one full session of free play.

Settings used: https://imgur.com/a/CTUkDlq (also mentioned in the log)

Gameplay Clip: https://vimeo.com/666053712
(recorded on RPCS3 v0.0.20-13177-d6aa834b)
Screenshots are compressed stills from that video, sorry about the quality.

Remaining Issues:
-Some minor audio stuttering
-Some minor texture flickering on the background objects of some stages. Example: https://imgur.com/hNFKvaT
-Destroyed objects will flicker a bit until they despawn. (happens on real hardware too, but it seems a bit more intense on the rpcs3)

Todo:
-Test DLC characters. (I don't have any at the moment)
-Check destructible object flickering, and compare with real hardware.

Is there anything else I need to do before we can have this moved to the 'playable' section?
This post was last modified: 01-14-2022, 05:07 PM by BOBdotEXE. Edit Reason: added Screenshots+Video Clip


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.gz   RPCS3.log.gz (Size: 627.94 KB / Downloads: 3)


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