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glgjssy

RPCS3 v0.0.3-7-3613268

Code:
U {PPU[0x1000001] Thread (VSTG MAIN THREAD) [0x00ee01c4]} HLE TODO: Unimplemented syscall sys_ss_access_control_engine -> CELL_OK
E {PPU[0x1000001] Thread (VSTG MAIN THREAD) [0x0002efb4]} sys_vm: sys_vm_memory_map(vsize=0x10000000, psize=0xabf0000, cid=0xffffffff, flags=0x200, policy=0x1, addr=*0xd0025c00)
E {PPU[0x1000001] Thread (VSTG MAIN THREAD) [0x00de9c8c]} 'sys_spu_thread_group_create' failed with 0x80010002 : CELL_EINVAL [1]
E {PPU[0x1000001] Thread (VSTG MAIN THREAD) [0x00ded04c]} 'sys_spu_thread_group_connect_event_all_threads' failed with 0x80010005 : CELL_ESRCH [1]
E {PPU[0x1000005] Thread (fios mediathread 5) [0x00e18ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/patch” [1]
E {PPU[0x100000b] Thread (NU CREATE THREAD) [0x00ded04c]} 'sys_spu_thread_group_connect_event_all_threads' failed with 0x80010005 : CELL_ESRCH [1]
E {PPU[0x100000b] Thread (NU CREATE THREAD) [0x00ded04c]} 'sys_spu_thread_group_connect_event_all_threads' failed with 0x80010005 : CELL_ESRCH [2]
E {PPU[0x100000b] Thread (NU CREATE THREAD) [0x00ded04c]} 'sys_spu_thread_group_connect_event_all_threads' failed with 0x80010005 : CELL_ESRCH [3]
U {PPU[0x1000001] Thread (VSTG MAIN THREAD) [0x0088b254]} HLE TODO: Unimplemented syscall syscall_988 -> CELL_OK
S sys_process: Process finished
RPCS3 v0.0.4-6077-9e0b881b Alpha
Ingame

This build is the first time Kidou Senshi Gundam Extreme VS has gone ingame thanks to Clienthax, yesterday it didn't even boot.

I couldn't get to the intro on my second run of the game though... I had the error seen in attachments.

Main problem is that the performance is low and the game has a lot of stuttering even when it's not generating shaders.

(11-15-2017, 11:43 AM)gespenst Wrote: [ -> ]
(11-15-2017, 07:47 AM)Asinine Wrote: [ -> ]RPCS3 v0.0.4-6077-9e0b881b Alpha
Ingame

I can confirm that EXVS Full Boost also goes ingame using this build with same issues (sound cracking, stuttering and massive texture flickering).

Then please, do a test on it.
(11-15-2017, 07:47 AM)Asinine Wrote: [ -> ]RPCS3 v0.0.4-6077-9e0b881b Alpha
Ingame

I can confirm that EXVS Full Boost also goes ingame using this build with same issues (sound cracking, stuttering and massive texture flickering).
pls help me fix this error ,playing it auto lost sound and can't go next stage
https://youtu.be/z4TdpYuX45U
RPCS3 0.0.5 - 6650

E {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x8B x4
U {PPU[0x100001b] Thread (CMainFlow) [0x00820d78]} sceNpUtil TODO: sceNpUtilBandwidthTestGetStatus
E {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x8B x98
E {PPU[0x100001b] Thread (CMainFlow) [0x007df774]} 'sys_ppu_thread_set_priority' failed with 0x80010005 : CELL_ESRCH [1]
E {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x8B x728
E {PPU[0x1000051] Thread (CBattleApp) [0x007df774]} 'sys_ppu_thread_set_priority' failed with 0x80010005 : CELL_ESRCH [1]
E {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x8B x52
E {PPU[0x1000051] Thread (CBattleApp) [0x007df774]} 'sys_ppu_thread_set_priority' failed with 0x80010005 : CELL_ESRCH [2]
E {PPU[0x1000051] Thread (CBattleApp) [0x007df774]} 'sys_ppu_thread_set_priority' failed with 0x80010005 : CELL_ESRCH [3]
E {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x8B x1614
E {PPU[0x1000001] Thread (VSTG MAIN THREAD) [0x00820d74]} Stat: 'sys_ppu_thread_set_priority' failed with 0x80010005 : CELL_ESRCH [x4]

no sound ,anh can't go next stage
Status: Playable (no crashes during gameplay)
Runs at a pretty stable ~60fps (split-screen is locked at 30fps)
Tested Version: RPCS3 v0.0.20-13167-8c9090fd

I'm using an AMD 3600x, and an RTX 2060super,
And I've tested all offline game mode, and have had no game breaking bug/crashes.
The attached Log is from one full session of free play.

Settings used: https://imgur.com/a/CTUkDlq (also mentioned in the log)

Gameplay Clip: https://vimeo.com/666053712
(recorded on RPCS3 v0.0.20-13177-d6aa834b)
Screenshots are compressed stills from that video, sorry about the quality.

Remaining Issues:
-Some minor audio stuttering
-Some minor texture flickering on the background objects of some stages. Example: https://imgur.com/hNFKvaT
-Destroyed objects will flicker a bit until they despawn. (happens on real hardware too, but it seems a bit more intense on the rpcs3)

Todo:
-Test DLC characters. (I don't have any at the moment)
-Check destructible object flickering, and compare with real hardware.

Is there anything else I need to do before we can have this moved to the 'playable' section?