Kidou Senshi Gundam Extreme VS [BLJS10131] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Kidou Senshi Gundam Extreme VS [BLJS10131] (/showthread.php?tid=196090) |
RE: Kidou Senshi Gundam Extreme VS [BLJS10131] - glgjssy - 08-13-2017 RPCS3 v0.0.3-7-3613268 Code: U {PPU[0x1000001] Thread (VSTG MAIN THREAD) [0x00ee01c4]} HLE TODO: Unimplemented syscall sys_ss_access_control_engine -> CELL_OK RE: Kidou Senshi Gundam Extreme VS [BLJS10131] - Asinine - 11-15-2017 RPCS3 v0.0.4-6077-9e0b881b Alpha Ingame This build is the first time Kidou Senshi Gundam Extreme VS has gone ingame thanks to Clienthax, yesterday it didn't even boot. I couldn't get to the intro on my second run of the game though... I had the error seen in attachments. Main problem is that the performance is low and the game has a lot of stuttering even when it's not generating shaders. (11-15-2017, 11:43 AM)gespenst Wrote:(11-15-2017, 07:47 AM)Asinine Wrote: RPCS3 v0.0.4-6077-9e0b881b Alpha Then please, do a test on it. RE: Kidou Senshi Gundam Extreme VS [BLJS10131] - gespenst - 11-15-2017 (11-15-2017, 07:47 AM)Asinine Wrote: RPCS3 v0.0.4-6077-9e0b881b Alpha I can confirm that EXVS Full Boost also goes ingame using this build with same issues (sound cracking, stuttering and massive texture flickering). RE: Kidou Senshi Gundam Extreme VS [BLJS10131] - siegvnn - 04-09-2018 pls help me fix this error ,playing it auto lost sound and can't go next stage https://youtu.be/z4TdpYuX45U RE: Kidou Senshi Gundam Extreme VS [BLJS10131] - siegvnn - 04-14-2018 RPCS3 0.0.5 - 6650 E {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x8B x4 U {PPU[0x100001b] Thread (CMainFlow) [0x00820d78]} sceNpUtil TODO: sceNpUtilBandwidthTestGetStatus E {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x8B x98 E {PPU[0x100001b] Thread (CMainFlow) [0x007df774]} 'sys_ppu_thread_set_priority' failed with 0x80010005 : CELL_ESRCH [1] E {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x8B x728 E {PPU[0x1000051] Thread (CBattleApp) [0x007df774]} 'sys_ppu_thread_set_priority' failed with 0x80010005 : CELL_ESRCH [1] E {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x8B x52 E {PPU[0x1000051] Thread (CBattleApp) [0x007df774]} 'sys_ppu_thread_set_priority' failed with 0x80010005 : CELL_ESRCH [2] E {PPU[0x1000051] Thread (CBattleApp) [0x007df774]} 'sys_ppu_thread_set_priority' failed with 0x80010005 : CELL_ESRCH [3] E {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x8B x1614 E {PPU[0x1000001] Thread (VSTG MAIN THREAD) [0x00820d74]} Stat: 'sys_ppu_thread_set_priority' failed with 0x80010005 : CELL_ESRCH [x4] no sound ,anh can't go next stage RE: Kidou Senshi Gundam Extreme VS [BLJS10131] - BOBdotEXE - 01-11-2022 Status: Playable (no crashes during gameplay) Runs at a pretty stable ~60fps (split-screen is locked at 30fps) Tested Version: RPCS3 v0.0.20-13167-8c9090fd I'm using an AMD 3600x, and an RTX 2060super, And I've tested all offline game mode, and have had no game breaking bug/crashes. The attached Log is from one full session of free play. Settings used: https://imgur.com/a/CTUkDlq (also mentioned in the log) Gameplay Clip: https://vimeo.com/666053712 (recorded on RPCS3 v0.0.20-13177-d6aa834b) Screenshots are compressed stills from that video, sorry about the quality. Remaining Issues: -Some minor audio stuttering -Some minor texture flickering on the background objects of some stages. Example: https://imgur.com/hNFKvaT -Destroyed objects will flicker a bit until they despawn. (happens on real hardware too, but it seems a bit more intense on the rpcs3) Todo: -Test DLC characters. (I don't have any at the moment) -Check destructible object flickering, and compare with real hardware. Is there anything else I need to do before we can have this moved to the 'playable' section? |