(07-08-2013, 12:17 AM)Gundark Wrote: [ -> ]Try run it as administrator. It worked for me.
I already try everything, compatibility, administrator etc ... but there is nothing that is working, that must be generated with VS 2012
Nobody has a gift idea? Of why it does not work anymore since the x64 switch to VS 2012?
i have tested the newest build and now even tetris runs on 1 fps... soooo... WTF?
Ekaseo, it's build from "work in progress" branch, remember?
It seems, that DH have enabled some debugging info output in log, which cause such slowness.
oooooh? so thats what wip means, at least it makes sense now
I tested the latest version of git branch wip added:
- Implemented HDD manager.
- Implemented VFS manager.
- Implemented MFC.
- Fixed ELF Compiler.
- Improved HLE Func binder.
But rpcs3-x64 still does not launch on Windows 8: (
i have a question... will the ps3 firmware be emulated or downloaded and implemented somehow
I think they'll do the same as in jpcsp so it wouldn't be so much work
AlexAltea, i asked DH, if you interested to help
(translated from Russian)
Quote:you could help by implementing more modules. in rpcs3 module is independant, it could be not related with another components. template of module
Code:
#include "stdafx.h"
#include "Emu/SysCalls/SysCalls.h"
#include "Emu/SysCalls/SC_FUNC.h"
void ##ModuleName##_init();
Module ##ModuleName##(##ModuleID##, ##ModuleName##_init);
...
void ##ModuleName##_init()
{
...
}
path to modules Emu\SysCalls\Modules\
list of modules Emu\SysCalls\Modules.cpp
can some1 tell me (in detail if possible) how to build rpcs3, i have visual studio 2012 and codeblocks
+1 that would be awesome.