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Zekro

Maybe in about 5 years the emu will play it at 1fps

Ekaseo

[email protected] - potentially 2 be a new commiter for rpcs3, seems like he knows c++ pretty well: https://code.google.com/p/rpcs3/source/detail?r=64

lainiwaku

do you plan to stop rpcs3 and make rpcs4 if ps4 is easier to emulate ?

Ekaseo

(06-24-2013, 06:47 PM)lainiwaku Wrote: [ -> ]do you plan to stop rpcs3 and make rpcs4 if ps4 is easier to emulate ?

i highly doubt it, we dont know how the PS4 works, and to emulate a console with those specs...

Zekro

We can't emulate a ps3 evem with the high end pcs yet so emulating ps4 would be like......uffff let's say it wouldn't even run

Ekaseo

Is rpcs3 moving from google code to github? why move the project there? (https://github.com/DHrpcs3/rpcs3)

serio

one thing the ps4 has over ps3 is that ps4's running on x86 architecture, so most of the cpu/gpu calls probably wouldn't even need to be translated to pc, since they'd already be using it.

it'll still require a very fast pc though, since it'll be probably on par with the current pc technology, if not somewhat faster (unified amd cpu and gpu using x86 architecture, 8 gb of gddr5 ram and such).

Ekaseo

where can i get new rpcs3 builds? cuz on emucr are only builds from google code and on github are newer revisions
Ekaseo, DH was planned moving to git before, since it has some nice features, which googlecode lacks.

Ekaseo

(07-01-2013, 06:38 PM)BlackDaemon Wrote: [ -> ]Ekaseo, DH was planned moving to git before, since it has some nice features, which googlecode lacks.

for example?...
and will emucr make new builds from github for rpcs3?
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