(07-13-2020, 01:39 PM)peterson Wrote: [ -> ]hey im kinda new to the emulator
I've attached my problem with this post and can someone quickly look into it and tell what went wrong?
I followed bsod gaming's latest TLoU guide and still cant get it to work.
game version is BCUS98174 (1.11)
Well
first, whats your specs, because i got an AMD 2700x and a GTX 1660, and I have not encountered that screen. Could posibbly be something wrong with the game files, the emulators files or your hardware isnt powerful enough.
Hello guys.
I've been trying to get it to work as suggested by
TheRoam with
quick.silver1's adjustments and patch(except I use
Read Depth Buffers, cause if I don't there will be missing light effect in left corner of screen), but it doesn't get me more than 15 FPS while actually playing and not watching cutscenes or loading. And I use 720p resolution instead of 720x480, because I can't seem to get Resolution Scale to work, when I use it it just makes my screen green and doesn't scale my window.
Plus I don't know maybe it's my GPU but I have flares/artifacts(or whatever they're called) on screen in menu and in game.
Here's my hardware: i7-4790 @ 3.60 GHz, 32 GB RAM, AMD Radeon RX 5700 XT.
zFBcSgP
I'd suggest waiting until the game works better and faster in the emulator. Plenty of other games to fill in your time, between now and then.
Hi,
I've successfully played through The Last of Us using an R5 1600 and an RX 560 mostly following advice from this video:
https://www.youtube.com/watch?v=6bQVWhOvqOg.
I was usually running between 12 and 25 FPS (most of the time around ~17 FPS), but this was enough for the game to be reasonably playable.
Occasionally I've had to change the settings to avoid crashes, all of which was already documented in the aforementioned video or in other resources.
Even with such a weak graphics card, my CPU was the bottleneck, so for a good experience (>30FPS) you probably need a modern 8-core CPU paired with pretty much any graphics card.
I've encountered a new trap error that from what I can see isn't covered by the existing patch, so I would like to report it (let me know if there is a better place to post this):
- [ be32, 0x7bb5c4, 0x60000000 ]
I.e. I've put this in my patch file below other trap error fixes, just like it's explained in the video.
This is for version 1.11, i.e. it goes into the section below "tlou111_trap: &tlou111_trap".
This covers a crash/trap error that happens here (similar, but not the same crash as displayed in the video, it happens a bit earlier):
https://youtu.be/6bQVWhOvqOg?t=585
i've finished the game 4 times since the devs added the emulated TSX....the game is more stable and playable than ever
I can't get the darn thing to boot at 1080p, all I got is
Code:
E {PPU[0x1000000] Thread (main_thread) [0x00940da0]} sys_mmapper: sys_mmapper_allocate_address(size=0x10000000, flags=0x40f, alignment=0x10000000, alloc_addr=*0x149d6d4)
E {PPU[0x1000000] Thread (main_thread) [0x00940da0]} sys_mmapper: sys_mmapper_allocate_address(size=0x10000000, flags=0x40f, alignment=0x10000000, alloc_addr=*0x149c6c4)
E {PPU[0x1000000] Thread (main_thread) [0x00940da0]} sys_mmapper: sys_mmapper_allocate_address(size=0x10000000, flags=0x20f, alignment=0x10000000, alloc_addr=*0x149b6b4)
E {PPU[0x1000000] Thread (main_thread) [0x00940da0]} sys_mmapper: sys_mmapper_allocate_address(size=0x10000000, flags=0x40f, alignment=0x10000000, alloc_addr=*0x149e6e4)
E {PPU[0x1000000] Thread (main_thread) [0x00940da0]} sys_mmapper: sys_mmapper_allocate_address(size=0x10000000, flags=0x40f, alignment=0x10000000, alloc_addr=*0x149f6f4)
F {PPU[0x1000000] Thread (main_thread) [0x00a55684]} VM: Access violation reading location 0x0 (unmapped memory) [type=u0]
The game "boots" but there's no display, nor sound.
Works like crap on 720p, though. Here's hoping for more optimizations..
Ryzen 5 2600, GTX 1660 Super.
PD: One thing, by applying patches I got the game to consistently run at 10/15 fps, but the flashlight is broken, any clue on that?
(10-15-2020, 03:18 PM)nandru Wrote: [ -> ]I can't get the darn thing to boot at 1080p, all I got is
Code:
E {PPU[0x1000000] Thread (main_thread) [0x00940da0]} sys_mmapper: sys_mmapper_allocate_address(size=0x10000000, flags=0x40f, alignment=0x10000000, alloc_addr=*0x149d6d4)
E {PPU[0x1000000] Thread (main_thread) [0x00940da0]} sys_mmapper: sys_mmapper_allocate_address(size=0x10000000, flags=0x40f, alignment=0x10000000, alloc_addr=*0x149c6c4)
E {PPU[0x1000000] Thread (main_thread) [0x00940da0]} sys_mmapper: sys_mmapper_allocate_address(size=0x10000000, flags=0x20f, alignment=0x10000000, alloc_addr=*0x149b6b4)
E {PPU[0x1000000] Thread (main_thread) [0x00940da0]} sys_mmapper: sys_mmapper_allocate_address(size=0x10000000, flags=0x40f, alignment=0x10000000, alloc_addr=*0x149e6e4)
E {PPU[0x1000000] Thread (main_thread) [0x00940da0]} sys_mmapper: sys_mmapper_allocate_address(size=0x10000000, flags=0x40f, alignment=0x10000000, alloc_addr=*0x149f6f4)
F {PPU[0x1000000] Thread (main_thread) [0x00a55684]} VM: Access violation reading location 0x0 (unmapped memory) [type=u0]
The game "boots" but there's no display, nor sound.
Works like crap on 720p, though. Here's hoping for more optimizations..
Ryzen 5 2600, GTX 1660 Super.
PD: One thing, by applying patches I got the game to consistently run at 10/15 fps, but the flashlight is broken, any clue on that?
you have to start the game in 720p, and use the scaling at 150% to get 1080p
as for your other problems, I suggest you double-check your settings with a known working one E.g youtube video, as many many people can get to the elevator scene and others further, with a few even completing the whole game on the emulator.
i think there are some regression, the game only started 1/4 time yesterday, and today i tried to restart the game at least 6 time it still freeze....
if someone else could test ~
(it started perfectly some weeks ago)
it freeze without errors on the log also
(11-09-2020, 12:43 PM)ro55 Wrote: [ -> ]you have to start the game in 720p, and use the scaling at 150% to get 1080p
Oooh, first boot at 720p
AND THEN scale up to 150%, got it!
[quote pid="313337" dateline="1604925818"]
as for your other problems, I suggest you double-check your settings with a known working one E.g youtube video, as many many people can get to the elevator scene and others further, with a few even completing the whole game on the emulator.
[/quote]
I have to search again, but most if not all know working configs are for (very) old revisions or higher end processors/graphic cards.
I get my 2600 isn't good for emulation, here's hoping I can afford a 5000 ryzen or at least a 3600x