(06-04-2020, 07:53 AM)Attelee Wrote: [ -> ] (06-03-2020, 05:02 PM)quick.sliver1 Wrote: [ -> ]I got no freezing issue at all. The chapter Cabin Resort performed pretty well. I just re-tested now. Just follow my 2nd main report setting + CheatEngine setting. You might need use default setting for
- Vblank freq. = 60Hz
- Frame Limit = Auto
- Disable Write Color Buffers (GPU)
- MLAA (Post on Spu) = 0
I uploaded log.file for further consideration.
Not heleped I create a video again. Maybe my cheat engine settings are bad!? Or my CPU ...really
here the video https://youtu.be/OsQ_f_JoA6E
I have the same issue but on version BCES01585. I skipped it with the debug menu. it's a shame tough
When the turned on flashlight starts flashing -> the game tells you to shake your controller.
But i simply dont see any of this "Shaking" option in emulator`s Controls settings (Im using non-original gamepad).
Please advice on this.
And thanks to
quick sliver1` settings advice above - to fixing a completely lost flashlight lighting during dark-corners- gameplay sections
.
hello everyone!
My config:
ryzen 9 4.5ghz, 2080, 16go
I'm having a problem with the depth buffer patch in the cabin resort part of the game:
A solution to this phenomenon???
when trying to play it ends up freezing in the middle of the game randomly.
I have absolutely nothing in the logs unfortunately.
if I disable the game's depth buffer, we don't have the bug anymore but instead of big disgusting black light spots and it's unplayable.
Here my config:
since the last update, the vblank, delay driver, etc. options are greyed out.
thanks for your help.
(06-14-2020, 07:38 AM)Griboza Wrote: [ -> ]When the turned on flashlight starts flashing -> the game tells you to shake your controller.
But i simply dont see any of this "Shaking" option in emulator`s Controls settings (Im using non-original gamepad).
Please advice on this.
And thanks to quick sliver1` settings advice above - to fixing a completely lost flashlight lighting during dark-corners- gameplay sections .
As far as I can remember, there isn't any motion hacks (like pushing a button that will emulate the shaking). The only way I could succeed was by quitting DS4Windows and using my DS4 directly with RPCS3's support natively. It will then recognize the 6axis.
Unfortunately I do not know any software like DS4Windows to generic controllers.
just registered for a big thanks to everyone helping through this post and sharing my way through.
After dealing with blackscreens and blinding lights, and specially following
quick.sliver1's advice, plus my own read+explore+trial+test mix, here're my specs so far
PC
Linux Mint 19.3 Tricia base: Ubuntu 18.04 bionic | RPCS3 v0.0.10-10575-a7a50349 Alpha | HEAD | Firmware version: 4.86
Intel® Core i5-9300H CPU @ 2.40GHz | 8 Threads | 7.59 GiB RAM | TSC: 2.400GHz | AVX+ | FMA3 | Using white-label PC controller recognised as Xbox controller.
(today's update 0.10-10595 doesn't seem to read patches properly for some reason - surely will be fixed soon)
RPCS3 config for BCUS98174- using current wiki patch.yml (just follow wiki guidelines)
- CPU
- PPU Decoder - Recompiler LLVM
- SPU Decoder - Recompiler LLVM (both seem to preload stuff and speed things up)
- Lower SPU thread priority
- Enable SPU loop detection
- SPU Cache
- SPU Block Size - Mega
- Preferred SPU Threads - 2
GPU
- Using graphics card: GeForce GTX 1050
- Resolution - 720 x 480
- Shader Mode - Async (multi threaded)
- Stretch To Display Area (this way I get full window rescaling on any display)
Advanced
- Load liblv2.sprx and manual selection
- libavcdec.sprx
- libssl.sprx
- libvdec.sprx
- Read Color Buffers
- Relaxed ZCULL Sync
gameplay is >20fps on quiet areas and about 10 when things shake up, which is fair enough for a quick revisit of the game in a modest PC
Just remember your PC is not intendeed to be a PS3/4, unless you've made it on purpose - then you wouldn't be reading here.
Some early signs (with screenshots below) of things going right (after going wrong for some time):
- SPU will preload lots of stuff so be patient on start up.
- SPU will compile stuff "on the go", and you will read "Compiling shaders" while playing. This could freeze your game for a tiny second, but seems to me the most effective way to play.
- main menu displaying properly (no black screens, no reflections, etc). I got to see some bricks reflected everywhere...
- cinematics should play fine. I get 30fps (make sure sound runs alright as well and is not choppy)
- lights should be mild. Phone screenshot on first scene could appear as a fully white screen. Also, you could get blinding squares of lights everywhere (in lamps, fire, car lights, etc). It's probably a "depth buffer" issue. I fixed it disabling them.
I'll probably report when I get through the milestone missions that seem to cause issues and see if I need more tweaking.
Cheers everyone for sharing your progress!
(06-29-2020, 05:23 PM)poxlocked Wrote: [ -> ]My config: ryzen 9 4.5ghz, 2080, 16go
thanks for your help.
I just re-tested and already re-passed Cabin resort no problems at all. Just copy/replace attached
patch.yml to patches folder. It’s version v1.2 and contains all other patches.
Follow the suggested setting for
specific chapter as mentioned before. From Patches Manager, check for all expect
Disable RSX trap Errors (
check when necessary)
By the way, your
RTX 2080 is powerful, use upscale
300% 4K. It won’t effect on FPS much. You are missing the fun so much.
PATCH.YML
Briefly explain what I did is that; just I
replace unconditionally branch .. &
Deleted SPU Lighting codes. A lot of boost FPS performance you will get. Setting exactly will outcome as CheatEngine Config. Give it a try!!
Code:
Replaced Lines:-
tlou100_mlaa: &tlou100_mlaa
- [ be32, 0x00a51a8c, 0x48000a64 ] # unconditonally branch to disable MLAA
tlou100_mlaa: &tlou100_mlaa
- [ be32, 0x00a7a514, 0x9b83009c ] # Disable MLAA (Post on SPU) ==> meaning MLAA (Post on SPU) = 0
tlou111_mlaa: &tlou111_mlaa
- [ be32, 0x00a80350, 0x48000ab8 ] # unconditonally branch to disable MLAA
tlou111_mlaa: &tlou111_mlaa
- [ be32, 0x00aaa040, 0x9b83009c ] # Disable MLAA (Post on SPU) ==> meaning MLAA (Post on SPU) = 0
Note: to re-enable MLAA effect at "Financial District/University" chapter just uncheck "Disable in-built MLAA" from patch manager + enable WCB
Code:
Deleted Lines::-
tlou100_spulighting: &tlou100_spulighting
- [ be32, 0x00afeb24, 0x48000010 ]
tlou111_spulighting: &tlou111_spulighting
- [ be32, 0x00b294ec, 0x48000010 ]
Disable SPU lighting:
Games:
"The Last of Us":
BCES01584: [ 01.00 ]
BCES01585: [ 01.00 ]
BCUS98174: [ 01.00 ]
BCJS37010: [ 01.00 ]
Author: ZeroX
Notes: *spulightingnotes
Patch Version: 1.0
Patch:
- [ load, *tlou100_spulighting ]
Disable SPU Lighting:
Games:
"The Last of Us":
BCES01584: [ 01.11 ]
BCES01585: [ 01.11 ]
BCUS98174: [ 01.11 ]
BCJS37010: [ 01.11 ]
Author: ZeroX
Notes: *spulightingnotes
Patch Version: 1.0
Patch:
- [ load, *tlou111_spulighting ]
@quick.sliver1 your new patch works like a charm on latest RPCS3 0.11 version
what I cant manage to achieve is the "Listen Mode" - I've had to untick the "Disable in-built MLAA" to be able to see the effect, but my FPS drops under 5.
Screenshot 1 with option not ticked
Screenshot 2 with all patches' options ticked
the rest of my config is the following:
- CPU
- PPU Decoder - Recompiler LLVM
- SPU Decoder - Recompiler LLVM (seems to be faster than ASMJIT)
- Lower SPU thread priority
- Enable SPU loop detection
- SPU Cache
- SPU Block Size - Safe
- Preferred SPU Threads - Auto
GPU
- Using graphics card: GeForce GTX 1050
- Resolution - 720 x 480
- Shader Mode - Async (multi threaded)
- Write Color Buffers
- Stretch To Display Area (this way I get full window rescaling on any display)
Advanced
- Load liblv2.sprx and manual selection
- libavcdec.sprx
- libssl.sprx
- libvdec.sprx
- Read Color Buffers
- Relaxed ZCULL Sync
Debug
- Force CPU blit emulation
the only thing i'm not using from your specs is Cheat Engine. but I dont think this matters, any suggestions? thanks!
(07-03-2020, 04:21 PM)TheRoam Wrote: [ -> ]the rest of my config is the following:- Write Color Buffers
- Force CPU blit emulation
the only thing i'm not using from your specs is Cheat Engine. but I dont think this matters, any suggestions? thanks!
Use the attached patch. no need for CheatEngine app.
Better to wait till listen mode is magically fixed by rpcs3 team. Game can be finished without listen mode.
hey im kinda new to the emulator
I've attached my problem with this post and can someone quickly look into it and tell what went wrong?
I followed bsod gaming's latest TLoU guide and still cant get it to work.
game version is BCUS98174 (1.11)