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Full Version: Ninja Gaiden 3: Razor's Edge [BLJM61010]
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RPCS3 v0.0.2-6-8e64e9d Alpha
White screen only.

Hybrid


I got to the intro,Can't pass the save screen.
Please move to Intro.

Use this custom build: https://rpcs3.net/blog/wp-content/upload...eduler3.7z

Log attached.
All Errors:
Code:
E {PPU[0x1000000] Thread (main_thread) [0x02c13e58]} 'sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE x2
E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: unknown origin (0)
E {PPU[0x1000000] Thread (main_thread) [0x00b5c3d8]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b60cbc]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b5c3d8]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b60cbc]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b5c3d8]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b60cbc]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b5c3d8]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b60cbc]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b5c3d8]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b60cbc]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b5c3d8]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b60cbc]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b5c3d8]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b60cbc]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b5c3d8]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b60cbc]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b5c3d8]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b60cbc]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b5c3d8]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b60cbc]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b5c3d8]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b60cbc]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b5c3d8]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b60cbc]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b5c3d8]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b60cbc]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b5c3d8]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b60cbc]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b5c3d8]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b60cbc]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {SPU[0x2000005] Thread (systemCellSpursKernel0)} SPU: [0x0f7bc] Branch-to-next with $LR
E {SPU[0x2000001] Thread (mainCellSpursKernel1)} SPU: [0x08d7c] Branch-to-next with $LR
E {SPU[0x2000003] Thread (mainCellSpursKernel3)} SPU: [0x08ccc] Branch-to-next with $LR
E {PPU[0x100001a] Thread (_LpcmDecInputThrFunc) [0x031210f4]} 'sys_mutex_unlock' failed with 0x80010009 : CELL_EPERM
E {PPU[0x1000013] Thread (_sys_mixerSurBusReq) [0x00b547c0]} 'sys_mutex_unlock' failed with 0x80010009 : CELL_EPERM
E {PPU[0x1000012] Thread (_sys_MixerChStripMain) [0x00b5a724]} 'sys_mutex_unlock' failed with 0x80010009 : CELL_EPERM
E {PPU[0x1000000] Thread (main_thread) [0x00b55964]} 'sys_event_port_disconnect' failed with 0x80010016 : CELL_ENOTCONN
E {PPU[0x1000000] Thread (main_thread) [0x00a70a8c]} cellSaveData: cellSaveDataEnableOverlay(enable=1)
F {PPU[0x100001d] Thread () [0x00a9bd8c]} MEM: Access violation reading location 0x4c
It's not on a master build, doesn't count for compatibility. Still Nothing.
I issued you a warning because you duplicated the thread. Deleted the other one.

Hybrid

Goes ingame with the zcull_wip branch,
Weird fog follows you in training mode.
In story mode in 3D graphics almost everything is green.

EDIT:
Now working with the master branch.
Tested with 7f4f3a06
None of those is a master build, still Nothing
RPCS3 v0.0.4-6091-c5873880 Alpha | HEAD
Black screen only after intro logos.
[Image: pneYaVT.png]
Euro version ingame.
(02-26-2019, 07:46 AM)digitaldude Wrote: [ -> ]Euro version ingame.

Nop.. Euro ver. also black screen with freeze fps after Tecmo Logo ((
Ingame
Gameplay FPS is stable.  Game is playable after multi-boot:
  • Bypass TEMCO logo (No Blackscreen)
  • Correct cutscenes rendering (No dark/discolor cutscenes)
  • Correct gameplay rendering (No discolor gameplay)
Res. upscaling causes discolored in cutscenes/gameplay.  Enable Write Color Buffers (GPU) does nothing
 
# Gameplay FPS = (59~60)
# Cutscenes stable (29~30)
# RPCS3 v0.0.9-10156-e8f9fd54 Alpha
# Default setting
# Intel i9-9900K @ 3.60GHz | 32GB RAM | 2070S 8GB Nvidia | NVMe storage (3500MB/2500MB Read/Write).
 
 
@ IF Blackscreen loading after Temco logo || VM: Access violation writing/reading location (unmapped Memoy)
Select Load automatic and manual selection (Advanced)
                # Enable libsail.sprx (Advanced)                                                             
                # Enable libssl.sprx (Advanced)
Close game screen [not rpcs3 app], re-boot game until it passes.
(04-10-2020, 01:22 PM)quick.sliver1 Wrote: [ -> ]Ingame
Gameplay FPS is stable.  Game is playable after multi-boot:
  • Bypass TEMCO logo (No Blackscreen)
  • Correct cutscenes rendering (No dark/discolor cutscenes)
  • Correct gameplay rendering (No discolor gameplay)
Res. upscaling causes discolored in cutscenes/gameplay.  Enable Write Color Buffers (GPU) does nothing
 
# Gameplay FPS = (59~60)
# Cutscenes stable (29~30)
# RPCS3 v0.0.9-10156-e8f9fd54 Alpha
# Default setting
# Intel i9-9900K @ 3.60GHz | 32GB RAM | 2070S 8GB Nvidia | NVMe storage (3500MB/2500MB Read/Write).
 
 
@ IF Blackscreen loading after Temco logo || VM: Access violation writing/reading location (unmapped Memoy)
Select Load automatic and manual selection (Advanced)
                # Enable libsail.sprx (Advanced)                                                             
                # Enable libssl.sprx (Advanced)
Close game screen [not rpcs3 app], re-boot game until it passes.
I can confirm that with libsail and libssl I can bypass the Tecmo logo and go to the main menu (after booting it like 5 times), but as soon as I try to start story mode the game crashes, how many times did you have to boot it to actually go ingame?
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