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Full Version: Resistance: Fall of Man [BCES00001]
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ok i figured out i was on llvm recompiler, i was usually playing on asmjit, everything works fine  on asmjit recompiler,
no glitch,  no crash, no freeze... the game is for me playable on latest build
0.0.9-9933-3566faab
PPU LLVM & SPU ASMJIT
OpenGL Renderer

FPS is somewhat low sometimes but playable. But as soon as I enter the level "Into the Fire", some major glitches appear (see screenshot). Attaching the log too in case someone wants to take a look.
These glitches did not occur in any of the previous levels.
Using Vulkan or tinkering with the settings has no effect.

I will try to pass that level anyway, will see if glitches occur in subsequent levels as well.
Attaching the quick.sav savegame file (from dev_hdd0\game\BCES00001\USRDIR) in case anyone wants to test (not sure if this is the right savegame file though).
Vulkan and spu llvm will give a lot more fps.
I know SPU LLVM & Vulkan is faster, I use OpenGL & ASMJIT for stability reasons.
I wonder what's causing all this green-colored glitching. Lighting effects ?
https://github.com/RPCS3/rpcs3/issues/7606 might be this issue do what kd says in there.
I have already passed that level (it's a pretty short one), next one seems to work fine, no corruption. Sadly, it seems I've backed up the wrong save file, can't get back to the same level. I really don't want to replay all the previous levels again.
If I see this corruption in other levels, will try disabling fp16 to see if this will help.
OpenGL  should really not be used on rpcs3
im not even sure developer still working on it
but you should use  vulkan,  is faster and more stable
never  had green glitch on vulkan

just tested it to confirm  recent build didn't broke, i got 40fps  and no glitch

btw @"digitaldude"   why you still don't want to move it to playable ? resistance 1 have no bug anymore
[attachment=17803]
Tested on the latest build revision (#7894). Game runs nigh on perfect, except for some occasional green flashes on both enemies and friendly NPCs.

I only played a bit of the first level but it was running almost perfect. I'd call this one "Playable", though it's not 100% bug free, but free enough to be playable. Noticed no audio bugs, and no issues with dying and respawning. Happy to provide video if needed.
(03-29-2020, 05:49 AM)icemann Wrote: [ -> ]Tested on the latest build revision (#7894). Game runs nigh on perfect, except for some occasional green flashes on both enemies and friendly NPCs.

I only played a bit of the first level but it was running almost perfect. I'd call this one "Playable", though it's not 100% bug free, but free enough to be playable. Noticed no audio bugs, and no issues with dying and respawning. Happy to provide video if needed.


but it is  100% bug free ...
are you playing on openGL ? vulkan doesn"t have green glitch
(03-31-2020, 07:03 AM)lainiwaku Wrote: [ -> ]but it is  100% bug free ...
are you playing on openGL ?  vulkan doesn"t have green glitch

My test was using Vulkan.
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