04-02-2020, 05:54 PM
04-04-2020, 12:07 AM
(04-02-2020, 05:54 PM)ezio7 Wrote: [ -> ].
I still had issues with the sound in opening cutscene, Using latest build (0.0.9-10084-85c4321c Alpha)
Finally, I got it fixed for mine by setting the SPU block size to 'Giga' and Vblank rate to '120'
04-04-2020, 04:03 AM
(04-04-2020, 12:07 AM)ezio7 Wrote: [ -> ]I'm having the exact same issue. Is it possible you could list your settings. Thank you(04-02-2020, 05:54 PM)ezio7 Wrote: [ -> ].
I still had issues with the sound in opening cutscene, Using latest build (0.0.9-10084-85c4321c Alpha)
Finally, I got it fixed for mine by setting the SPU block size to 'Giga' and Vblank rate to '120'
04-05-2020, 04:50 PM
I also need some assitance. I tried run this game but from this cutscene to the game itself, is choppy and stutters a lot. I got an up and down on the fps between 60 and 1.
I think i have enough hardware to run it: i54690k, 16 GB of RAM, SSD 256GB, GTX 970 4GB
Can someone help me with it?? I think the issue here is the settings i'm putting, but i couldn't make it run smooth. I tried several configs, but none felt smoth
I think i have enough hardware to run it: i54690k, 16 GB of RAM, SSD 256GB, GTX 970 4GB
Can someone help me with it?? I think the issue here is the settings i'm putting, but i couldn't make it run smooth. I tried several configs, but none felt smoth
04-06-2020, 01:00 PM
It might be the spu llvm or shader cache building.
04-07-2020, 11:21 PM
(04-04-2020, 04:03 AM)nufather Wrote: [ -> ](04-04-2020, 12:07 AM)ezio7 Wrote: [ -> ]I'm having the exact same issue. Is it possible you could list your settings. Thank you(04-02-2020, 05:54 PM)ezio7 Wrote: [ -> ].
I still had issues with the sound in opening cutscene, Using latest build (0.0.9-10084-85c4321c Alpha)
Finally, I got it fixed for mine by setting the SPU block size to 'Giga' and Vblank rate to '120'
Below are my custom settings for the game. I highlighted the ones that worked for me in bold.
Core:
PPU Decoder: Recompiler (LLVM)
PPU Threads: 2
PPU Debug: false
Save LLVM logs: false
Use LLVM CPU: ""
Max LLVM Compile Threads: 0
Enable thread scheduler: true
Set DAZ and FTZ: false
SPU Decoder: Recompiler (LLVM)
Lower SPU thread priority: false
SPU Debug: false
Preferred SPU Threads: 6
SPU delay penalty: 3
SPU loop detection: true
Max SPURS Threads: 6
SPU Block Size: Giga
Accurate GETLLAR: false
Accurate PUTLLUC: false
Accurate RSX reservation access: false
SPU Verification: true
SPU Cache: true
SPU Profiler: false
Enable TSX: Enabled
Accurate xfloat: false
Approximate xfloat: true
PPU Accurate FMA: true
Debug Console Mode: false
Lib Loader: Load liblv2.sprx only
Hook static functions: false
Load libraries:
[]
HLE lwmutex: false
Clocks scale: 100
Sleep Timers Accuracy: Usleep Only
VFS:
$(EmulatorDir): ""
/dev_hdd0/: $(EmulatorDir)dev_hdd0/
/dev_hdd1/: $(EmulatorDir)dev_hdd1/
/dev_flash/: $(EmulatorDir)dev_flash/
/dev_usb000/: $(EmulatorDir)dev_usb000/
/dev_bdvd/: ""
/app_home/: ""
Enable /host_root/: false
Initialize Directories: true
Limit disk cache size: false
Disk cache maximum size (MB): 5120
Video:
Renderer: Vulkan
Resolution: 1280x720
Aspect ratio: 16:9
Frame limit: Off
MSAA: Auto
Write Color Buffers: false
Write Depth Buffer: false
Read Color Buffers: false
Read Depth Buffer: false
Log shader programs: false
VSync: true
Debug output: false
Debug overlay: false
Use Legacy OpenGL Buffers: false
Use GPU texture scaling: false
Stretch To Display Area: false
Force High Precision Z buffer: false
Strict Rendering Mode: false
Disable ZCull Occlusion Queries: false
Disable Vertex Cache: false
Disable FIFO Reordering: false
Enable Frame Skip: false
Force CPU Blit: false
Disable On-Disk Shader Cache: false
Disable Vulkan Memory Allocator: false
Use full RGB output range: true
Disable Asynchronous Shader Compiler: false
Strict Texture Flushing: false
Disable native float16 support: false
Multithreaded RSX: true
Relaxed ZCULL Sync: false
Enable 3D: false
Consecutive Frames To Draw: 1
Consecutive Frames To Skip: 1
Resolution Scale: 150
Anisotropic Filter Override: 16
Minimum Scalable Dimension: 16
Driver Recovery Timeout: 1000000
Driver Wake-Up Delay: 1
Vblank Rate: 120
DECR memory layout: false
Vulkan:
Adapter: GeForce GTX 980
Force FIFO present mode: false
Force primitive restart flag: false
Performance Overlay:
Enabled: false
Enable Framerate Graph: false
Enable Frametime Graph: false
Detail level: Medium
Metrics update interval (ms): 350
Font size (px): 10
Position: Top Left
Font: n023055ms.ttf
Horizontal Margin (px): 50
Vertical Margin (px): 50
Center Horizontally: false
Center Vertically: false
Opacity (%): 70
Body Color (hex): "#FFE138FF"
Body Background (hex): "#002339FF"
Title Color (hex): "#F26C24FF"
Title Background (hex): "#00000000"
Shader Compilation Hint:
Position X (px): 20
Position Y (px): 690
Shader Loading Dialog:
Allow custom background: true
Darkening effect strength: 30
Blur effect strength: 0
Audio:
Renderer: OpenAL
Dump to file: false
Convert to 16 bit: false
Downmix to Stereo: false
Start Threshold: 1
Master Volume: 100
Enable Buffering: true
Desired Audio Buffer Duration: 100
Sampling Period Multiplier: 100
Enable Time Stretching: false
Time Stretching Threshold: 100
Microphone Type: "Null"
Microphone Devices: "@@@@@@@@@@@@"
Input/Output:
Keyboard: "Null"
Mouse: Basic
Camera: "Null"
Camera type: Unknown
Move: "Null"
System:
Language: English (US)
Keyboard Type: English keyboard (US standard)
Enter button assignment: Enter with cross
Net:
Internet enabled: Disconnected
IP address: 0.0.0.0
DNS address: 8.8.8.8
IP swap list: ""
PSN status: Disconnected
NPID: ""
Miscellaneous:
Automatically start games after boot: true
Exit RPCS3 when process finishes: false
Start games in fullscreen mode: false
Prevent display sleep while running games: true
Show trophy popups: true
Show shader compilation hint: false
Use native user interface: true
GDB Server: 127.0.0.1:2345
Silence All Logs: false
Window Title Format: "FPS: %F | %R | %V | %T [%t]"
Log: {}
04-08-2020, 06:43 PM
(04-01-2020, 08:26 PM)djoni91 Wrote: [ -> ](04-01-2020, 06:27 PM)Toko123 Wrote: [ -> ]No problem man, I'm glad that it worked for you too I was able to finish the game, although there were two or three freezes later in the game so I had to tweak the settings a bit more, set the PPU Decoder to fastest after the first freeze I believe and later on the Preferred SPU Threads to 3 and had no more freezes after that.(03-28-2020, 09:19 PM)djoni91 Wrote: [ -> ](03-25-2020, 10:28 PM)Toko123 Wrote: [ -> ]Hey there, I had the same problem and found a solution, try it if you're still stuck on that bridge.(03-15-2020, 09:47 PM)Ander Wrote: [ -> ]I was instructed to uninstall RPCS3 with saves and games backup and reinstalled it, everything flowed again. I managed to finish Dantes now
I am still stuck on the bridge. It freezes. I tried many times the whole game from beginning. I tried also other iso with other serial. Also version 1.00 and 1.04 still the same place crashed. I do not know what else to do with this, what is the problem.
Basically all I did was follow some advice from reddit, I'll link the thread. Only had to change a couple settings and now I've gotten past the bridge, but we'll see if there'll be any other freezes later in the game.
Here's the link https://www.reddit.com/r/rpcs3/comments/...o_crashes/
All my settings were set to default except for the resolution wich I upscaled to 4k. As the user "denissekac" on reddit suggested, I turned off all options in "additional settings" in the cpu options, limited preferred spu threads to 4 and limited max fps to 60. And the PPU Decoder is set to Interpreter (fast). After that I was able to get past that bridge.
Hope this helps!
I just tried it and it is working. Amazing. I got past the bridge without freezing with this settings. Thank you!
I have finished the game with this settings till the end without a single crash. I did not have to change anything after this. Great game
04-20-2020, 10:22 AM
Seems like the settings that helped me fixed the audio stuttering in the CGI cutscenes is now causing the emulator to crash in the latest build when booting the game. SPU block size cannot be set to Giga anymore. Any idea why?
RPCS3 - Crash Log
RPCS3 - Crash Log
04-25-2020, 09:15 PM
[Update] Found out the real culprit this time. Actually it's CPU-related. I don't know if it applied to Intel chip but I'm using Ryzen 5 2600 and I need only to disable 'Thread Scheduler' for the game to run flawlessly with no cutscene sound issues.
06-23-2020, 01:51 AM
it worked fine until i go to the circle of hell after i leave the ship it always freeze and its working very smooth until then i tried to change the sittings but it didn't help too
HELP PLEASE
HELP PLEASE