(01-16-2019, 03:08 PM)shood Wrote: [ -> ] (01-16-2019, 11:02 AM)Asinine Wrote: [ -> ]@"shood" Did you run into any issues? E.g in the descent into violence stage you had to do this previously
Yes. Minotaur did not move. I just flew over this buggy place with Cheat Engine.
By the way, there are no further problems in the game.
Hmmm.. Can you explain how exactly did you bypass Minotaur Issue with Cheap Engine?
I'm stuck there (( Don't know how to bypass this buggy..
Can you pls share your settings pls?
Game works great ,some low frames in cinematic, but game works great!!
I5 8gen
Gtx1070
8gb ram
(09-12-2019, 06:27 AM)Macario López Wrote: [ -> ]Game works great ,some low frames in cinematic, but game works great!!
I5 8gen
Gtx1070
8gb ram
The game still has many issues with Random Freezing/ Crashing which have not been fixed yet. If you played were able to complete the game from start to finish, please submit photos/videos, logs and build version to verify it.
Hi i have a lot of crashes when i play Dantes Inferno. I have ryzen 2600 , 16 gb of ram 1060 . And game crash constantly. I found the 'fix' but game run at 30 to 45 fps. Game run with no crashes when i use PPU Decoder Interpeter fast but at a cost of fps (30 -even 60 range). But when i use LLVM fastest Decoder , game run at constant 60 fps but i have crashes. I saw some youtube videos and some people dont have crashes or they claim they dont and some do . is there a fix for this ? If there is no fix i will just try to play the game at 30 fps. Bdw when i use fast decoder some cutscenes are dark, missing or blurry . When i use LLVM cutscenes are fine but i have crashes .,<
Game is really smooth and plays well. Got some occasional graphical glitches but it doesn't make it unplayable.
I haven't completed the game so I can't comment on if it's playable from start to finish, but the majority of it is very playable.
All other settings are default except renderer is Vulkan and resolution scale is 300%