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Full Version: JoJo's Bizarre Adventure All-Star Battle [BLUS31405]
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GutsRage

@taz19288

Same for me.. no life bars tho we can clearly see at rpcs video that life bars are fully funcional:


I wonder what settings / conf are using.

Granted it looks kinda better w/o them and as no training nor vs mode currently works and vs cpu you don't really need 'm, you know you about to die when you flashing red STILL it would be nice if we knew how to make them work.
Seems in newer builds , modes other than story make it further than they did before (I don't remember getting to a load screen before in Arcade).

However , load times seem much longer than before.
Mine doesn't even open.
I'm using the latest build... Here's the log, can someone help me?

Log file
Running OK on Recompiler, but perfectly on Interpreter (FAST) and Vulkan... I don't know how to Export logs... Also, Lifebars doesn't show up ingame, anyone knows how to fix that?

Hardware:
Ryzen 1700x
GTX 1080 TI 11gb
16gb Ram

(03-22-2018, 02:00 AM)gkimelblat Wrote: [ -> ]Running OK on Recompiler, but perfectly on Interpreter (FAST) and Vulkan... I don't know how to Export logs... Also, Lifebars doesn't show up ingame, anyone knows how to fix that?

Hardware:
Ryzen 1700x
GTX 1080 TI 11gb
16gb Ram

Just correcting, it's the reverse... Of on Interpreter (FAST) and perfect on Recompiler!!
How can I post my Log here?
Health bars are missing on Nvidia (on 6592 and before). On AMD Gpu, there are working until rev6541 (ex: rev6516 is ok).
Build: RPCS3 v0.0.5-6657-cecfc5904 Alpha

Specs: Intel® Core™ i5-6600kCPU @ 3.50GHz | 4 Threads | 16GB RAM | RX 480 8GB

PPU Decoder: Recompiler (LLVM)
SPU Decoder: Recompiler (ASMJIT)

Preferred SPU Threads: 2

Additional Settings:
-Enable Thread Scheluder
-Enable SPU Loop Detection

Firmware Settings: Load liblv2.sprx only

Renderer: Vulkan
Resolution: 720p upscale to 1080p
Framelimit: Auto

Additional Settings:
-Use GPU Texture Scaling


___________________________________________________________

-Totaly Playable

-Minor Slow in Loading

-runs for 30fps most of the time, sometimes dropping to 25-28fps

-there are still some graphical issues.

- Missing Health Bar

-Where a video of the Gameplay in Versus and History

___________________________________________________________
Video

RPCS3 v0.0.5-7270-685eaedb Alpha

It freezes on the check screen of the trophy pack with the latest build.

HEAD
IntelR Core i7-7700K CPU @ 4.20GHz | 8 Threads | 31.94 GiB RAM
Adapter: GeForce GTX 1070
JoJo's Bizarre Adventure: All-Star Battle significantly performance drop, loading screen for battles just down the fps from 30 to 11 fps
I manage sometimes to get in battles but i get only 25 or 20fps nothing more, it was playble 6420, but now it's impossible.

Is there a fix to missing DLC characters yet?
Copy the edat files present in .config/rpcs3/dev_hdd0/game/NPUB31391/USRDIR to .config/rpcs3/dev_hdd0/game/NPUB31391_DLC/USRDIR to activate the dlc.
But, the game will throw this:
E {PPU[0x1000008] Thread (CRI FS File Access 1) [0x01511174]} LDR: EDAT: Block at offset 0x120 has invalid hash!
E {PPU[0x1000008] Thread (CRI FS File Access 1) [0x01511174]} LDR: Error Decrypting data

Unless you set the affinity to cpu0.
On linux, it's done by:
taskset -c 0 ./rpcs3-v0.0.6-8274-806a7bbf_linux64.AppImage &

In windows, it's probably with the task manager.
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