I have redacted the console spam. That's not the log.
We need the whole RPCS3.log file. Compress it and add it as an attachment.
Hey kinda new here, just wondering if we get a slew of errors do we post the log to ask for help? again new, i danno the procedure but I really...REALLY gotta play this game., game seems to have minor issues after loading up the title screen.
log errors after successful file loads:
E {PPU[0x70000000] Thread (main_thread) [0x00dc866c]} PPU: 'cellMusicSetVolume2' aborted
F {PPU[0x70000000] Thread (main_thread) [0x00dc866c]} class std::runtime_error thrown: Unimplemented
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellMusic.cpp:29)
E LDR: Unknown module 'cellLibprof'
E LDR: Unknown function '0x05893E7C' in module 'cellLibprof' (index 2974)
E LDR: Unknown function '0x6D045C2E' in module 'cellLibprof' (index 2975)
E LDR: Unknown function '0x7608719D' in module 'sys_net' (index 2976)
E LDR: Unknown module 'cellApostSrcMini'
E LDR: Unknown function '0x24F4ECD3' in module 'cellApostSrcMini' (index 2977)
E LDR: Unknown function '0x9AAA0039' in module 'cellApostSrcMini' (index 2978)
E LDR: Unknown function '0x752E10C4' in module 'cellApostSrcMini' (index 2979)
E LDR: Unknown function '0x8A6D4227' in module 'cellApostSrcMini' (index 2980)
E LDR: Unknown function '0xCF350A4C' in module 'cellApostSrcMini' (index 2981)
E LDR: Unknown module 'cellMp4'
E LDR: Unknown function '0x390BFF1F' in module 'cellMp4' (index 2982)
E LDR: Unknown function '0x3EF17F8C' in module 'sysPrxForUser' (index 2983)
E LDR: Unknown function '0x9FB6228E' in module 'sysPrxForUser' (index 2984)
E LDR: Unknown module 'cellSailAvi'
E LDR: Unknown function '0x9B02DB99' in module 'cellSailAvi' (index 2985)
S LDR: (S)ELF: boot done.
U {PPU[0x70000000] Thread (main_thread) [0x014adf50]} HLE TODO: Unimplemented syscall sys_ss_access_control_engine -> CELL_OK
U {PPU[0x70000000] Thread (main_thread) [0x00dc8c0c]} sysPrxForUser TODO: _sys_process_atexitspawn()
U {PPU[0x70000000] Thread (main_thread) [0x00dc8cec]} sysPrxForUser TODO: _sys_process_at_Exitspawn
E {PPU[0x70000000] Thread (main_thread) [0x014d5d88]} sys_spu: Unsupported SPU Thread options (0x2)
E {PPU[0x70000000] Thread (main_thread) [0x014d5d88]} sys_spu: Unsupported SPU Thread options (0x2)
E {PPU[0x70000000] Thread (main_thread) [0x014d5d88]} sys_spu: Unsupported SPU Thread options (0x2)
E {PPU[0x70000000] Thread (main_thread) [0x014d5d88]} sys_spu: Unsupported SPU Thread options (0x2)
E {PPU[0x70000000] Thread (main_thread) [0x014d5d88]} sys_spu: Unsupported SPU Thread options (0x2)
E {PPU[0x70000000] Thread (main_thread) [0x014d5d88]} sys_spu: Unsupported SPU Thread options (0x2)
U {PPU[0x70000000] Thread (main_thread) [0x014eb904]} sys_prx TODO: sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
E {PPU[0x70000000] Thread (main_thread) [0x00dc5f2c]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (7)
E {PPU[0x70000000] Thread (main_thread) [0x00dc5f2c]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (7)
E {PPU[0x70000000] Thread (main_thread) [0x00dc5f2c]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (10)
U {PPU[0x70000000] Thread (main_thread) [0x00dc5f6c]} cellGcmSys TODO: cellGcmSetZcull(index=0, offset=0x1450000, width=1280, height=960, cullStart=0x0, zFormat=0x2, aaFormat=0x0, zCullDir=0x0, zCullFormat=0x1, sFunc=0x5, sRef=0x0, sMask=0xff)
E {PPU[0x70000000] Thread (main_thread) [0x00dc5f2c]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (7)
E {PPU[0x70000000] Thread (main_thread) [0x00dc5f2c]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (7)
E {PPU[0x70000000] Thread (main_thread) [0x00dc5f2c]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (7)
E {PPU[0x70000000] Thread (main_thread) [0x00dc5f2c]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (7)
E {PPU[0x70000000] Thread (main_thread) [0x00dc5f2c]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (10)
U {PPU[0x70000000] Thread (main_thread) [0x00dc5f6c]} cellGcmSys TODO: cellGcmSetZcull(index=1, offset=0x3870000, width=1024, height=2048, cullStart=0x0, zFormat=0x2, aaFormat=0x0, zCullDir=0x0, zCullFormat=0x1, sFunc=0x5, sRef=0x0, sMask=0xff)
S {Audio Thread} XAudio 2.7 initialized
E {PPU[0x70000000] Thread (main_thread) [0x014d5d88]} sys_spu: Unsupported SPU Thread options (0x2)
U {PPU[0x70000000] Thread (main_thread) [0x014eb904]} sys_prx TODO: sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
E {PPU[0x70000000] Thread (main_thread) [0x014bc560]} sys_memory: sys_memory_get_page_attribute(addr=0x244e5580, attr=*0xd000ecd0)
E {PPU[0x70000000] Thread (main_thread) [0x00dc5f2c]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (7)
E {PPU[0x70000000] Thread (main_thread) [0x00dc5f2c]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (10)
U {PPU[0x70000000] Thread (main_thread) [0x00dc5f6c]} cellGcmSys TODO: cellGcmSetZcull(index=2, offset=0x4a00000, width=1280, height=960, cullStart=0x0, zFormat=0x2, aaFormat=0x0, zCullDir=0x0, zCullFormat=0x1, sFunc=0x5, sRef=0x0, sMask=0xff)
U {PPU[0x70000000] Thread (main_thread) [0x00dc872c]} cellMusic TODO: cellMusicInitialize2(mode=0, spuPriority=245, func=*0xfbbed0, userData=*0x28182620)
U {PPU[0x70000088] Thread (TrophySizeCheckThread) [0x00dc7bcc]} sceNpTrophy TODO: sceNpTrophyGetRequiredDiskSpace(context=0xfb, handle=0xfc, reqspace=*0xd008bd70, options=0x0)
E {PPU[0x70000091] Thread (TrophyInstallThread) [0x00dc7b8c]} sceNpTrophy: sceNpTrophyRegisterContext(context=0xfb, handle=0xfc, statusCb=*0xfa2348, arg=*0x283a2a10, options=0x1)
U {PPU[0x70000000] Thread (main_thread) [0x00dc74cc]} sceNp TODO: sceNpManagerRegisterCallback
E {PPU[0x70000000] Thread (main_thread) [0x00dc6bac]} cellNetCtl: cellNetCtlNetStartDialogLoadAsync(param=*0xd000f7e0)
U {PPU[0x70000000] Thread (main_thread) [0x00dc73ec]} sceNp TODO: sceNpManagerGetOnlineId
U {PPU[0x70000000] Thread (main_thread) [0x00dc75cc]} sceNp TODO: sceNpManagerGetNpId
U {PPU[0x70000000] Thread (main_thread) [0x00dc742c]} sceNp TODO: sceNpLookupCreateTitleCtx
E {PPU[0x70000000] Thread (main_thread) [0x00dc866c]} PPU: 'cellMusicSetVolume2' aborted
F {PPU[0x70000000] Thread (main_thread) [0x00dc866c]} class std::runtime_error thrown: Unimplemented
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellMusic.cpp:29)
E PS3 executable not found in selected folder (G:\ProgramFiles (x86)\rpcs3-ReleaseLLVM-fc3179b6\dev_hdd0\game\B254JJBAAB\BLUS31405\PS3_GAME\USRDIR\data)
E PS3 executable not found in selected folder (G:\ProgramFiles (x86)\rpcs3-ReleaseLLVM-fc3179b6\dev_hdd0\game\B254JJBAAB)
E LDR: Unknown module 'cellLibprof'
E LDR: Unknown function '0x05893E7C' in module 'cellLibprof' (index 2974)
E LDR: Unknown function '0x6D045C2E' in module 'cellLibprof' (index 2975)
E LDR: Unknown function '0x7608719D' in module 'sys_net' (index 2976)
E LDR: Unknown module 'cellApostSrcMini'
E LDR: Unknown function '0x24F4ECD3' in module 'cellApostSrcMini' (index 2977)
E LDR: Unknown function '0x9AAA0039' in module 'cellApostSrcMini' (index 2978)
E LDR: Unknown function '0x752E10C4' in module 'cellApostSrcMini' (index 2979)
E LDR: Unknown function '0x8A6D4227' in module 'cellApostSrcMini' (index 2980)
E LDR: Unknown function '0xCF350A4C' in module 'cellApostSrcMini' (index 2981)
E LDR: Unknown module 'cellMp4'
E LDR: Unknown function '0x390BFF1F' in module 'cellMp4' (index 2982)
E LDR: Unknown function '0x3EF17F8C' in module 'sysPrxForUser' (index 2983)
E LDR: Unknown function '0x9FB6228E' in module 'sysPrxForUser' (index 2984)
E LDR: Unknown module 'cellSailAvi'
E LDR: Unknown function '0x9B02DB99' in module 'cellSailAvi' (index 2985)
S LDR: (S)ELF: boot done.
U {PPU[0x70000000] Thread (main_thread) [0x014adf50]} HLE TODO: Unimplemented syscall sys_ss_access_control_engine -> CELL_OK
U {PPU[0x70000000] Thread (main_thread) [0x00dc8c0c]} sysPrxForUser TODO: _sys_process_atexitspawn()
U {PPU[0x70000000] Thread (main_thread) [0x00dc8cec]} sysPrxForUser TODO: _sys_process_at_Exitspawn
E {PPU[0x70000000] Thread (main_thread) [0x014d5d88]} sys_spu: Unsupported SPU Thread options (0x2)
E {PPU[0x70000000] Thread (main_thread) [0x014d5d88]} sys_spu: Unsupported SPU Thread options (0x2)
E {PPU[0x70000000] Thread (main_thread) [0x014d5d88]} sys_spu: Unsupported SPU Thread options (0x2)
E {PPU[0x70000000] Thread (main_thread) [0x014d5d88]} sys_spu: Unsupported SPU Thread options (0x2)
E {PPU[0x70000000] Thread (main_thread) [0x014d5d88]} sys_spu: Unsupported SPU Thread options (0x2)
E {PPU[0x70000000] Thread (main_thread) [0x014d5d88]} sys_spu: Unsupported SPU Thread options (0x2)
U {PPU[0x70000000] Thread (main_thread) [0x014eb904]} sys_prx TODO: sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
E {PPU[0x70000000] Thread (main_thread) [0x00dc5f2c]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (7)
E {PPU[0x70000000] Thread (main_thread) [0x00dc5f2c]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (7)
E {PPU[0x70000000] Thread (main_thread) [0x00dc5f2c]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (10)
U {PPU[0x70000000] Thread (main_thread) [0x00dc5f6c]} cellGcmSys TODO: cellGcmSetZcull(index=0, offset=0x1450000, width=1280, height=960, cullStart=0x0, zFormat=0x2, aaFormat=0x0, zCullDir=0x0, zCullFormat=0x1, sFunc=0x5, sRef=0x0, sMask=0xff)
E {PPU[0x70000000] Thread (main_thread) [0x00dc5f2c]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (7)
E {PPU[0x70000000] Thread (main_thread) [0x00dc5f2c]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (7)
E {PPU[0x70000000] Thread (main_thread) [0x00dc5f2c]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (7)
E {PPU[0x70000000] Thread (main_thread) [0x00dc5f2c]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (7)
E {PPU[0x70000000] Thread (main_thread) [0x00dc5f2c]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (10)
U {PPU[0x70000000] Thread (main_thread) [0x00dc5f6c]} cellGcmSys TODO: cellGcmSetZcull(index=1, offset=0x3870000, width=1024, height=2048, cullStart=0x0, zFormat=0x2, aaFormat=0x0, zCullDir=0x0, zCullFormat=0x1, sFunc=0x5, sRef=0x0, sMask=0xff)
S {Audio Thread} XAudio 2.7 initialized
E {PPU[0x70000000] Thread (main_thread) [0x014d5d88]} sys_spu: Unsupported SPU Thread options (0x2)
U {PPU[0x70000000] Thread (main_thread) [0x014eb904]} sys_prx TODO: sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
E {PPU[0x70000000] Thread (main_thread) [0x014bc560]} sys_memory: sys_memory_get_page_attribute(addr=0x244e5580, attr=*0xd000ecd0)
E {PPU[0x70000000] Thread (main_thread) [0x00dc5f2c]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (7)
E {PPU[0x70000000] Thread (main_thread) [0x00dc5f2c]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (10)
U {PPU[0x70000000] Thread (main_thread) [0x00dc5f6c]} cellGcmSys TODO: cellGcmSetZcull(index=2, offset=0x4a00000, width=1280, height=960, cullStart=0x0, zFormat=0x2, aaFormat=0x0, zCullDir=0x0, zCullFormat=0x1, sFunc=0x5, sRef=0x0, sMask=0xff)
U {PPU[0x70000000] Thread (main_thread) [0x00dc872c]} cellMusic TODO: cellMusicInitialize2(mode=0, spuPriority=245, func=*0xfbbed0, userData=*0x28182620)
U {PPU[0x70000088] Thread (TrophySizeCheckThread) [0x00dc7bcc]} sceNpTrophy TODO: sceNpTrophyGetRequiredDiskSpace(context=0xfb, handle=0xfc, reqspace=*0xd008bd70, options=0x0)
E {PPU[0x70000091] Thread (TrophyInstallThread) [0x00dc7b8c]} sceNpTrophy: sceNpTrophyRegisterContext(context=0xfb, handle=0xfc, statusCb=*0xfa2348, arg=*0x283a2a10, options=0x1)
U {PPU[0x70000000] Thread (main_thread) [0x00dc74cc]} sceNp TODO: sceNpManagerRegisterCallback
E {PPU[0x70000000] Thread (main_thread) [0x00dc6bac]} cellNetCtl: cellNetCtlNetStartDialogLoadAsync(param=*0xd000f7e0)
U {PPU[0x70000000] Thread (main_thread) [0x00dc73ec]} sceNp TODO: sceNpManagerGetOnlineId
U {PPU[0x70000000] Thread (main_thread) [0x00dc75cc]} sceNp TODO: sceNpManagerGetNpId
U {PPU[0x70000000] Thread (main_thread) [0x00dc742c]} sceNp TODO: sceNpLookupCreateTitleCtx
E {PPU[0x70000000] Thread (main_thread) [0x00dc866c]} PPU: 'cellMusicSetVolume2' aborted
F {PPU[0x70000000] Thread (main_thread) [0x00dc866c]} class std::runtime_error thrown: Unimplemented
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellMusic.cpp:29)
i'm having this error
F {PPU[0x70000000] Thread (main_thread) [0x0169be28]} class std::runtime_error thrown: Function not registered (index 2982)
(in file C:\rpcs3\rpcs3\Emu\Cell\PPUModule.cpp:157)
(09-11-2016, 08:02 AM)rocky740 Wrote: [ -> ]Hey kinda new here, just wondering if we get a slew of errors do we post the log to ask for help? again new, i danno the procedure but I really...REALLY gotta play this game., game seems to have minor issues after loading up the title screen.
(09-11-2016, 05:32 PM)UraUrameshi Wrote: [ -> ]i'm having this error
F {PPU[0x70000000] Thread (main_thread) [0x0169be28]} class std::runtime_error thrown: Function not registered (index 2982)
(in file C:\rpcs3\rpcs3\Emu\Cell\PPUModule.cpp:157)
You attach the full log file (rpcs3.log next to the .exe).
What makes you think you can play this game? It loads the intro, that's it. It will not be playable, get a real PS3 if you "really gotta play it" this year... or the next.
(09-11-2016, 06:10 PM)ssshadow Wrote: [ -> ] (09-11-2016, 08:02 AM)rocky740 Wrote: [ -> ]Hey kinda new here, just wondering if we get a slew of errors do we post the log to ask for help? again new, i danno the procedure but I really...REALLY gotta play this game., game seems to have minor issues after loading up the title screen.
(09-11-2016, 05:32 PM)UraUrameshi Wrote: [ -> ]i'm having this error
F {PPU[0x70000000] Thread (main_thread) [0x0169be28]} class std::runtime_error thrown: Function not registered (index 2982)
(in file C:\rpcs3\rpcs3\Emu\Cell\PPUModule.cpp:157)
You attach the full log file (rpcs3.log next to the .exe).
What makes you think you can play this game? It loads the intro, that's it. It will not be playable, get a real PS3 if you "really gotta play it" this year... or the next.
yea sorry here's the log.
(09-11-2016, 06:24 PM)rocky740 Wrote: [ -> ] (09-11-2016, 06:10 PM)ssshadow Wrote: [ -> ] (09-11-2016, 08:02 AM)rocky740 Wrote: [ -> ]Hey kinda new here, just wondering if we get a slew of errors do we post the log to ask for help? again new, i danno the procedure but I really...REALLY gotta play this game., game seems to have minor issues after loading up the title screen.
(09-11-2016, 05:32 PM)UraUrameshi Wrote: [ -> ]i'm having this error
F {PPU[0x70000000] Thread (main_thread) [0x0169be28]} class std::runtime_error thrown: Function not registered (index 2982)
(in file C:\rpcs3\rpcs3\Emu\Cell\PPUModule.cpp:157)
You attach the full log file (rpcs3.log next to the .exe).
What makes you think you can play this game? It loads the intro, that's it. It will not be playable, get a real PS3 if you "really gotta play it" this year... or the next.
yea sorry here's the log.
so you don't have this error?
E {PPU[0x70000000] Thread (main_thread) [0x01dab174]} PPU: 'cellMusicSetVolume2' aborted
(10-14-2016, 04:14 PM)Solstar82 Wrote: [ -> ] (09-11-2016, 06:24 PM)rocky740 Wrote: [ -> ] (09-11-2016, 06:10 PM)ssshadow Wrote: [ -> ] (09-11-2016, 08:02 AM)rocky740 Wrote: [ -> ]Hey kinda new here, just wondering if we get a slew of errors do we post the log to ask for help? again new, i danno the procedure but I really...REALLY gotta play this game., game seems to have minor issues after loading up the title screen.
(09-11-2016, 05:32 PM)UraUrameshi Wrote: [ -> ]i'm having this error
F {PPU[0x70000000] Thread (main_thread) [0x0169be28]} class std::runtime_error thrown: Function not registered (index 2982)
(in file C:\rpcs3\rpcs3\Emu\Cell\PPUModule.cpp:157)
You attach the full log file (rpcs3.log next to the .exe).
What makes you think you can play this game? It loads the intro, that's it. It will not be playable, get a real PS3 if you "really gotta play it" this year... or the next.
yea sorry here's the log.
so you don't have this error?
E {PPU[0x70000000] Thread (main_thread) [0x01dab174]} PPU: 'cellMusicSetVolume2' aborted
That means nothing. Post the full log file.
(10-14-2016, 04:35 PM)ssshadow Wrote: [ -> ] (10-14-2016, 04:14 PM)Solstar82 Wrote: [ -> ] (09-11-2016, 06:24 PM)rocky740 Wrote: [ -> ] (09-11-2016, 06:10 PM)ssshadow Wrote: [ -> ]You attach the full log file (rpcs3.log next to the .exe).
What makes you think you can play this game? It loads the intro, that's it. It will not be playable, get a real PS3 if you "really gotta play it" this year... or the next.
yea sorry here's the log.
so you don't have this error?
E {PPU[0x70000000] Thread (main_thread) [0x01dab174]} PPU: 'cellMusicSetVolume2' aborted
That means nothing. Post the full log file.
lol i posted it in other threads like five billion times,but here's it anyway