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Full Version: Build Testing With DX12 Reserved For Windows 10
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vlj

Does the guided paradox work? For some reason unpacking it takes 60+ gb of disk space here and my partitions are not big enough (I'm planning to fix this when win 10 is released)

jacky400

(06-04-2015, 07:42 PM)vlj Wrote: [ -> ]Does the guided paradox work? For some reason unpacking it takes 60+ gb of disk space here and my partitions are not big enough (I'm planning to fix this when win 10 is released)

Yes , it works in openGL and in-game with very minor graphical issues .

DX12 also works and in-game now however the title screen is seriously broken.

[raven02]

Dante38490

Dx12 very buggy

jacky400

I'm pretty sure vlj will fix it finally .

[raven02]

flashmozzg

We have more than a month to be win10-ready )

vlj

The guided fate paradox menu should be fixed in DX12
However the game hangs quickly, I'm not sure it's related to gfx emulation.

Ekaseo

no its not, it hangs on master branch too, its SPU related

jacky400

Disgaea 3 should be another one to test which use same engine as The guided Fate Paradox however it just simply crash when starts

[raven02]

vlj

Guided Fate paradox menu should be ok now.

vlj

It should be possible to run the branch without rpcs3 now (but with msvc140.dll runtime though)
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