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Full Version: OutRun Online Arcade [NPEB00073]
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Shows some textures in RSX debugger.

Dante38490

With build Master actually in Intro/Menu and Soon Ingame Half Playable with commit vlj and my commit.

In Master build menu


In my Build Half Playable with some glitch, no need hack for this game

vlj

The black section of the track shows an issue when streaming data to rsx, I doubt it's tied to rsx. More likely a ppu/spu issue (an spu thread not fast enough to fill a new section before entering it).

tambre

(01-27-2016, 04:08 PM)Dante38490 Wrote: [ -> ]With build Master actually in Intro/Menu and Soon Ingame Half Playable with commit vlj and my commit.

Please use the search functionality. I have merged the threads.

Dante38490

(01-27-2016, 06:07 PM)tambre Wrote: [ -> ]Please use the search functionality. I have merged the threads.

Ah yes, thx, I don't see original topic

ZEROx

Dante38490 how did you get ingame? even with your D3D12Formats commit it stuck with this error
in file Emu\RSX\D3D12\D3D12GSRender.cpp:453, in function D3D12GSRender::flip)

vlj

Committed

Dante38490

(01-27-2016, 09:34 PM)ZEROx Wrote: [ -> ]Dante38490 how did you get ingame? even with your D3D12Formats commit it stuck with this error
in file Emu\RSX\D3D12\D3D12GSRender.cpp:453, in function D3D12GSRender::flip)

Oh yes, for this error set Frame limiter in "Off"

(01-28-2016, 12:24 AM)vlj Wrote: [ -> ]Committed

Github dead ^^

vlj

The game doesn't load the track :/ I fixed green color in car selection screen but can't see if it affects game too.

tambre

(02-01-2016, 06:52 PM)vlj Wrote: [ -> ]The game doesn't load the track :/ I fixed green color in car selection screen but can't see if it affects game too.

There are still plenty of other regressions and problems, that you could investigate.
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