(02-01-2016, 06:52 PM)vlj Wrote: [ -> ]The game doesn't load the track :/ I fixed green color in car selection screen but can't see if it affects game too.
Yes now is good
but little bug color in ingame
What is the lle set needed to run the game? Apparently everyone can run it easily but I'm still stuck at loading screen loop.
(02-16-2016, 12:24 AM)vlj Wrote: [ -> ]What is the lle set needed to run the game? Apparently everyone can run it easily but I'm still stuck at loading screen loop.
Me too.
Recompilers, DirectX12 and Xaudio, last Bigpet release. 15/02/2016
Using cellSre and cellSpursJq
I can even listen "Get Ready" but the race doesn´t start.
When I stop the emulation the message is:
{rsx::thread} Exception: Invalid or unsupported blend alpha factor (0x8001)
(in file Emu\RSX\D3D12\D3D12Formats.cpp:71, in function get_blend_factor_alpha)
Please report this to the developers.
(02-16-2016, 12:24 AM)vlj Wrote: [ -> ]What is the lle set needed to run the game? Apparently everyone can run it easily but I'm still stuck at loading screen loop.
Already explain, need my commit for d3d12format
Game is now (kinda) playable in OpenGL (without hack) [Note: Sometimes crashes]
Graphicadapter: Nvidia 550 ti 1GB (Fermi)
Driver:358.70 (supports DirectX 12)
Tested with build: 3956b21/appveyor
Tested in: OpenGL/DirectX 12
Frames-per-second: OpenGL=Menus 60+;Gameplay 7~15 DirectX 12=Menus 60+; Gameplay - (Stuck on announcer saying "Get Ready"
Graphical Issues:
Opengl: Track is blue and pink as well as the cars, background textures are sometimes transparent; screen scaling issues (as shown in screenshots); Carselect is still "colorful"; Pathselect road ingame has normal colors; Stage 1 was pretty bugged (no visible road textures)
DirectX 12: Colors and Models are ok in selection screen;
Settings:
- PPU - Interpreter (precise)
- SPU - Interpreter (precise)
- DX12/OpenGL
-1920x1080
-XAudio2
LLE :
-Sre
-l10n
-resc
-rtc
-sail
Screenshots provided below or on imgur:
https://imgur.com/a/9cXh9
(All from the OpenGL precise interpreter)
Log provided below
(06-12-2016, 12:29 PM)xAgentG Wrote: [ -> ]Game is now (kinda) playable in OpenGL (without hack) [Note: Sometimes crashes]
Graphicadapter: Nvidia 550 ti 1GB (Fermi)
Driver:358.70 (supports DirectX 12)
Tested with build: 3956b21/appveyor
Tested in: OpenGL/DirectX 12
Frames-per-second: OpenGL=Menus 60+;Gameplay 7~15 DirectX 12=Menus 60+; Gameplay - (Stuck on announcer saying "Get Ready"
Graphical Issues:
Opengl: Track is blue and pink as well as the cars, background textures are sometimes transparent; screen scaling issues (as shown in screenshots); Carselect is still "colorful"; Pathselect road ingame has normal colors; Stage 1 was pretty bugged (no visible road textures)
DirectX 12: Colors and Models are ok in selection screen;
Settings:
- PPU - Interpreter (precise)
- SPU - Interpreter (precise)
- DX12/OpenGL
-1920x1080
-XAudio2
LLE :
-Sre
-l10n
-resc
-rtc
-sail
Screenshots provided below or on imgur: https://imgur.com/a/9cXh9
(All from the OpenGL precise interpreter)
Log provided below
OpenGL and vulkan have broken scaling when the resolution does not match the game's native resolution. A fix will be submitted soon.
Tested OpenGL wrong colors the level reaches end
game now is playable
Video:
Vulkan
Audio:
Convert to 16 bit: false
Dump to file: false
Renderer: XAudio2
Core:
Hook static functions: true
Load liblv2.sprx only: false
Load libraries:
- libsre.prx
PPU Decoder: Recompiler (LLVM)
SPU Decoder: Recompiler (ASMJIT)
Not playable if half the map gives up on living in the middle of the race