(04-05-2017, 05:39 PM)ssshadow Wrote: [ -> ] (04-05-2017, 05:11 PM)Captain_Nemo Wrote: [ -> ]Save game works now (only 1 save slot, though).
As for crashes I guess it should be tested in somewhat long play, at least several hours, cannot perform it with my low-end CPU (playing like this is a sort of torture).
Also, from what I see, there are much less graphic glitches with Vulkan, but FPS is greatly also lower.
Maybe leave the game running for an hour or two and see if it crashes/hangs.
I played it about half an hour, then about an hour in background and it neither crushed nor looped.
BTW, not actually playable
via keyboard right now, one of crucial game mechanics (purging) requires shaking gamepad to be activated. I could not find such an option in the pad settings xD
(04-05-2017, 07:56 PM)Captain_Nemo Wrote: [ -> ] (04-05-2017, 05:39 PM)ssshadow Wrote: [ -> ] (04-05-2017, 05:11 PM)Captain_Nemo Wrote: [ -> ]Save game works now (only 1 save slot, though).
As for crashes I guess it should be tested in somewhat long play, at least several hours, cannot perform it with my low-end CPU (playing like this is a sort of torture).
Also, from what I see, there are much less graphic glitches with Vulkan, but FPS is greatly also lower.
Maybe leave the game running for an hour or two and see if it crashes/hangs.
I played it about half an hour, then about an hour in background and it neither crushed nor looped.
BTW, not actually playable via keyboard right now, one of crucial game mechanics (purging) requires shaking gamepad to be activated. I could not find such an option in the pad settings xD
Shit you are right, I totally forgot about that. Sixasis doesn't work with a real controller either so this game can't be playable until someone™ implements support for that.
So, what's the deal with controllers not working on Gust games with LLVM? How does that even make the slightest sense?
(04-11-2017, 09:01 AM)rauldj Wrote: [ -> ]So, what's the deal with controllers not working on Gust games with LLVM? How does that even make the slightest sense?
The control are working, obviously, look at any screenshot or discussion about the game here. What isn't working is the sixaxis bits or whatever you call it. Motion controls in other words. This game strictly requires it but it is not implemented in RPCS3.
(04-11-2017, 12:31 PM)ssshadow Wrote: [ -> ] (04-11-2017, 09:01 AM)rauldj Wrote: [ -> ]So, what's the deal with controllers not working on Gust games with LLVM? How does that even make the slightest sense?
The control are working, obviously, look at any screenshot or discussion about the game here. What isn't working is the sixaxis bits or whatever you call it. Motion controls in other words. This game strictly requires it but it is not implemented in RPCS3.
No, controls (when using a controller) are not working at all like I mentioned before:
(03-11-2017, 11:05 PM)rauldj Wrote: [ -> ]Sadly, the other problem I had with Gust games running on recompiler is still there: the games don't detect any input from my Xbox 360 controller for some reason.
Works for me™
You need to provide the log file, settings used and so on.
(04-11-2017, 01:22 PM)ssshadow Wrote: [ -> ]Works for me™
You need to provide the log file, settings used and so on.
But you told me you're playing on keyboard
.
Only log that seems to have sense is the one on the TTY window.
When using Interpreter it says
Quote:New joypad (0) is connected:
* Joypad conforms to PS3 standards
* Joypad has pressure sensitivity support
when starting the game, but when using Recompiler it says nothing. Only when you select "Keyboard" it goes back to saying that the controller is detected. Furthermore and I repeat: this ONLY happens on Gust games.
(04-11-2017, 03:51 PM)ssshadow Wrote: [ -> ]XInput or mmjoystick?
None of them work for me in that situation, exactly the same that happened the first time I talked here about the issue.
(04-11-2017, 12:31 PM)ssshadow Wrote: [ -> ] (04-11-2017, 09:01 AM)rauldj Wrote: [ -> ]So, what's the deal with controllers not working on Gust games with LLVM? How does that even make the slightest sense?
The control are working, obviously, look at any screenshot or discussion about the game here. What isn't working is the sixaxis bits or whatever you call it. Motion controls in other words. This game strictly requires it but it is not implemented in RPCS3.
Yes, it needs to actually register the shaking of the controller, so I got Dualshock4 cotroller, plugged it via USB, and that worked (thanks for implementing that, btw). Real problems began at the 2nd town, where it began crashing like mad, around every 2nd to 3th time you try to access world map, city map or item creation. It's still somewhat progressable, but requires saving a LOT.
Also, let me brag a little. It still makes some static noises, but that's one nice fps!