0.0.9-10194-b45d836b Alpha
Game seems mostly ok on default settings, only one problem still exists:
VM: Access violation reading location
which can happen pretty much anywhere (simply walking though the map, during area transition, when fighting itd.) and always with different address.
(07-16-2017, 08:03 PM)ssshadow Wrote: [ -> ]Yes, the random crashes, especially around the world map, is why this one is still in the ingame category and not playable.
As of last week, the game will run. Sure, there are the random crashes. However, long stretches between save points can be doable by changing disabling audio and changing the PPU and SPU decoders to fast or even precise. Basically, the longer the game runs then then the greater the chance that there will be a crash, especially, when changing locations on the world map.
I was able to, fully, complete the game in this manner using a Intel I7-10700 with a NVIDIA GeForce GTX 1660. The purging mechanic was a hassle to, finally, get working. This is what I spent the most time figuring out. I ended up discovered that a PS4 controller will work. In other games with motion controls you can get away with a PS3 dualshock. However, this, particular, game won't work with the PS3 controller for motion.
Out of 50 hours of my playthrough, I only lost 3 hours to crashes. Tricks to keep the crashes from happening less frequently is to exhaust the encounter meter and then to save. From there, restart RPCS3 so that the memory gets cleaned up
Hello
Thanks for the update
for the purge system, PS3 controller worked for me using this (
https://wiki.rpcs3.net/index.php?title=H...figuration)
How do you manage the synthesis crashes and area transition?
I try using PPU interpreter (fast) and the game is lagging so much
I got i9-9900k and RTX 2080Ti
Hey everyone.
The game still randomly crashes no matter what settings you use, but I wanted to say that there's this visual glitch that happens when there's a screen transition or dialogue with full body portraits, where the background doesn't render properly. With opengl the background becomes black, and with vulkan you get a random distorted screenshot of your game from a few minutes ago. You can fix this for vulkan by enabling "Force CPU Blit Emulation". I haven't seen this addressed anywhere so I thought of posting it.