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Started by Lopao




74 posts in this topic
BlackDaemon
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844 posts 374 threads Joined: Aug 2017
01-07-2013, 12:41 PM -
#21
bigol, as workaround - use debug build, or copy msvcr100d.dll to rpcs3 folder and rename it to msvcr100.dll - release build should work.
Gundark
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01-07-2013, 05:47 PM -
#22
Can someone confirm, x64 build crashes at startup since r53. x86 are working fine. I'm on Vista.
bigol
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01-07-2013, 05:51 PM -
#23
(01-07-2013, 12:41 PM)BlackDaemon Wrote: bigol, as workaround - use debug build, or copy msvcr100d.dll to rpcs3 folder and rename it to msvcr100.dll - release build should work.

it works
Thank you Wink


Ekaseo
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01-07-2013, 07:06 PM -
#24
(01-07-2013, 12:41 PM)BlackDaemon Wrote: bigol, as workaround - use debug build, or copy msvcr100d.dll to rpcs3 folder and rename it to msvcr100.dll - release build should work.

it does not work for me, idk what im doing wrong
Darkonever
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01-07-2013, 07:42 PM -
#25
(01-07-2013, 07:06 PM)Ekaseo Wrote:
(01-07-2013, 12:41 PM)BlackDaemon Wrote: bigol, as workaround - use debug build, or copy msvcr100d.dll to rpcs3 folder and rename it to msvcr100.dll - release build should work.

it does not work for me, idk what im doing wrong

What build are you using? x64 or x86?
If x64 the solution posted above will not work for you since x64 build has all the dll files packed in .exe. You should use x86 build, and when you paste this dll file it should help, in my case it did Smile

Ekaseo
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01-07-2013, 07:53 PM -
#26
(01-07-2013, 07:42 PM)Darkonever Wrote:
(01-07-2013, 07:06 PM)Ekaseo Wrote:
(01-07-2013, 12:41 PM)BlackDaemon Wrote: bigol, as workaround - use debug build, or copy msvcr100d.dll to rpcs3 folder and rename it to msvcr100.dll - release build should work.

it does not work for me, idk what im doing wrong

What build are you using? x64 or x86?
If x64 the solution posted above will not work for you since x64 build has all the dll files packed in .exe. You should use x86 build, and when you paste this dll file it should help, in my case it did Smile

ok, thnx, now it works 2
Runo
Unregistered


 
01-10-2013, 11:46 PM -
#27
r55

- Improvements to the Fragment Shader decompiler

(01-07-2013, 07:06 PM)Ekaseo Wrote:
(01-07-2013, 12:41 PM)BlackDaemon Wrote: bigol, as workaround - use debug build, or copy msvcr100d.dll to rpcs3 folder and rename it to msvcr100.dll - release build should work.

it does not work for me, idk what im doing wrong

Try
http://www.microsoft.com/en-us/download/...x?id=13523
Ekaseo
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01-11-2013, 12:48 AM -
#28
i figured it out, but thnx for help anyway
Ekaseo
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01-18-2013, 08:00 PM -
#29
r56
- Addition of the remaining 0x1f and some 0x4 vpr instructions and their
implementation (by DH)
- Decoding and disassembly of all the 0x4 vpr instructions

- The Compiler ELF window is temporarily disabled in order to fix a crash
Ekaseo
Unregistered


 
01-26-2013, 08:05 PM -
#30
r57
PPU :
- More PPU vector instructions emulated
- Fix a missing instruction in the Decoder
- Fix byte order in vector instructions


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