Need for Speed: ProStreet [BLUS30066]
Started by atomsmasher101




1 posts in this topic
atomsmasher101
Member


0
2 posts 2 threads Joined: Mar 2022
03-11-2022, 06:30 PM -
#1
RPCS3 v0.0.21-13346-78b8bd80 Alpha | HEAD | FW 4.88 | Windows 11 21H2
12th Gen Intel® Core™ i7-12700K | 20 Threads | 31.75 GiB RAM | TSC: 3.610GHz | AVX+ | FMA3
GPU: NVIDIA GeForce RTX 3070 (511.79)

Running on default settings. Was able to start a career and play through an entire race without the game breaking. The cinematic has a lot of nauseating screen tear.  Sick  

Very possible that the game is playable with the exception of reliance on EA's network for certain features.

   
   


Attached Files
.gz   RPCS3.log.gz (Size: 1.19 KB / Downloads: 28)
L0WHAWK
Member


1
167 posts 23 threads Joined: May 2023
12-24-2023, 05:46 AM -
#2
I had to use OPenGL, but the game played great for me I was hovering around the 50fps for nearly the entire time. Play was smooth...

RPCS3 v0.0.29-15834-b17b6e07 Alpha | master
Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 31.96 GiB RAM | TSC: 3.696GHz | AVX+ | FMA3 | TSX
Operating system: Windows, Major: 10, Minor: 0, Build: 22621, Service Pack: none, Compatibility mode: 0

YTvideo: https://youtu.be/i-3GWwZJFUY

Settings as follows:
GPU:
Render = OpenGL  -- This is required for now because Vulkan isn't stable in this game
ZCULL Accuracy = Relaxed (Fastest)
Write Color Buffer = On

Advanced:
Debug Console Mode = On
Accurate SPU DMA = On
RSX FiFO Accuracy = Atomic
This post was last modified: 12-27-2023, 06:25 PM by L0WHAWK. Edit Reason: Missed one of the settings. Debug...


Attached Files
.gz   RPCS3.log.gz (Size: 6.59 MB / Downloads: 0)


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