Need for Speed: ProStreet [BLUS30066] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Ingame (https://forums.rpcs3.net/forumdisplay.php?fid=6) +--- Thread: Need for Speed: ProStreet [BLUS30066] (/showthread.php?tid=203800) |
Need for Speed: ProStreet [BLUS30066] - atomsmasher101 - 03-11-2022 RPCS3 v0.0.21-13346-78b8bd80 Alpha | HEAD | FW 4.88 | Windows 11 21H2 12th Gen Intel® Core i7-12700K | 20 Threads | 31.75 GiB RAM | TSC: 3.610GHz | AVX+ | FMA3 GPU: NVIDIA GeForce RTX 3070 (511.79) Running on default settings. Was able to start a career and play through an entire race without the game breaking. The cinematic has a lot of nauseating screen tear. Very possible that the game is playable with the exception of reliance on EA's network for certain features. RE: Need for Speed: ProStreet [BLUS30066] - L0WHAWK - 12-24-2023 I had to use OPenGL, but the game played great for me I was hovering around the 50fps for nearly the entire time. Play was smooth... RPCS3 v0.0.29-15834-b17b6e07 Alpha | master Intel® Core i7-8700K CPU @ 3.70GHz | 12 Threads | 31.96 GiB RAM | TSC: 3.696GHz | AVX+ | FMA3 | TSX Operating system: Windows, Major: 10, Minor: 0, Build: 22621, Service Pack: none, Compatibility mode: 0 YTvideo: https://youtu.be/i-3GWwZJFUY Settings as follows: GPU: Render = OpenGL -- This is required for now because Vulkan isn't stable in this game ZCULL Accuracy = Relaxed (Fastest) Write Color Buffer = On Advanced: Debug Console Mode = On Accurate SPU DMA = On RSX FiFO Accuracy = Atomic |