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Need for Speed: ProStreet [BLUS30066] - Printable Version

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+--- Thread: Need for Speed: ProStreet [BLUS30066] (/showthread.php?tid=203800)



Need for Speed: ProStreet [BLUS30066] - atomsmasher101 - 03-11-2022

RPCS3 v0.0.21-13346-78b8bd80 Alpha | HEAD | FW 4.88 | Windows 11 21H2
12th Gen Intel® Core™ i7-12700K | 20 Threads | 31.75 GiB RAM | TSC: 3.610GHz | AVX+ | FMA3
GPU: NVIDIA GeForce RTX 3070 (511.79)

Running on default settings. Was able to start a career and play through an entire race without the game breaking. The cinematic has a lot of nauseating screen tear.  Sick  

Very possible that the game is playable with the exception of reliance on EA's network for certain features.

   
   


RE: Need for Speed: ProStreet [BLUS30066] - L0WHAWK - 12-24-2023

I had to use OPenGL, but the game played great for me I was hovering around the 50fps for nearly the entire time. Play was smooth...

RPCS3 v0.0.29-15834-b17b6e07 Alpha | master
Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 31.96 GiB RAM | TSC: 3.696GHz | AVX+ | FMA3 | TSX
Operating system: Windows, Major: 10, Minor: 0, Build: 22621, Service Pack: none, Compatibility mode: 0

YTvideo: https://youtu.be/i-3GWwZJFUY

Settings as follows:
GPU:
Render = OpenGL  -- This is required for now because Vulkan isn't stable in this game
ZCULL Accuracy = Relaxed (Fastest)
Write Color Buffer = On

Advanced:
Debug Console Mode = On
Accurate SPU DMA = On
RSX FiFO Accuracy = Atomic