03-12-2019, 06:48 AM -
RPCS3 v0.0.6-7857-1875dc3f Alpha | HEAD
AMD Athlon X4 760K Quad Core Processor | 4 Threads | 11.96 GiB RAM | AVXx
These are the settings I'm using currently after much testing to get best FPS. (03/21/2019) These are not the settings I was using when I originally made this post.
--
Core:
PPU Decoder: Recompiler (LLVM)
PPU Threads: 2
PPU Debug: false
Save LLVM logs: false
Use LLVM CPU: ""
Max LLVM Compile Threads: 3
Enable thread scheduler: false
Set DAZ and FTZ: false
SPU Decoder: Recompiler (LLVM)
Lower SPU thread priority: true
SPU Debug: false
Preferred SPU Threads: 2
SPU delay penalty: 3
SPU loop detection: true
SPU Block Size: Mega
Accurate GETLLAR: false
Accurate PUTLLUC: false
SPU Verification: true
SPU Cache: true
Enable TSX: Enabled
Accurate xfloat: false
Approximate xfloat: true
Debug Console Mode: false
Lib Loader: Load liblv2.sprx only
Hook static functions: false
Load libraries:
[]
HLE lwmutex: false
VFS:
$(EmulatorDir): ""
/dev_hdd0/: $(EmulatorDir)dev_hdd0/
/dev_hdd1/: $(EmulatorDir)dev_hdd1/
/dev_flash/: ""
/dev_usb000/: $(EmulatorDir)dev_usb000/
/dev_bdvd/: ""
/app_home/: ""
Enable /host_root/: false
Initialize Directories: true
Limit disk cache size: false
Disk cache maximum size (MB): 5120
Video:
Renderer: Vulkan
Resolution: 1280x720
Aspect ratio: 16:9
Frame limit: Off
Write Color Buffers: false
Write Depth Buffer: false
Read Color Buffers: false
Read Depth Buffer: false
Log shader programs: false
VSync: false
Debug output: false
Debug overlay: false
Use Legacy OpenGL Buffers: false
Use GPU texture scaling: false
Stretch To Display Area: false
Force High Precision Z buffer: false
Strict Rendering Mode: false
Disable ZCull Occlusion Queries: false
Disable Vertex Cache: false
Disable FIFO Reordering: false
Enable Frame Skip: false
Force CPU Blit: false
Disable On-Disk Shader Cache: false
Disable Vulkan Memory Allocator: false
Use full RGB output range: true
Disable Asynchronous Shader Compiler: false
Strict Texture Flushing: false
Consecutive Frames To Draw: 1
Consecutive Frames To Skip: 1
Resolution Scale: 100
Anisotropic Filter Override: 8
Minimum Scalable Dimension: 16
Driver Recovery Timeout: 1000000
D3D12:
Adapter: AMD Radeon R9 200 Series
Vulkan:
Adapter: AMD Radeon R9 200 Series
Force FIFO present mode: false
Force primitive restart flag: false
Performance Overlay:
Enabled: true
Detail level: Medium
Metrics update interval (ms): 350
Font size (px): 10
Position: Top Right
Font: n023055ms.ttf
Horizontal Margin (px): 50
Vertical Margin (px): 50
Center Horizontally: false
Center Vertically: false
Opacity (%): 70
Body Color (hex): "#FFE138FF"
Body Background (hex): "#002339FF"
Title Color (hex): "#F26C24FF"
Title Background (hex): "#00000000"
Shader Compilation Hint:
Position X (px): 20
Position Y (px): 690
Shader Loading Dialog:
Allow custom background: true
Darkening effect strength: 30
Blur effect strength: 0
Audio:
Renderer: XAudio2
Dump to file: false
Convert to 16 bit: false
Downmix to Stereo: false
Start Threshold: 1
Master Volume: 50
Enable Buffering: true
Desired Audio Buffer Duration: 75
Sampling Period Multiplier: 100
Enable Time Stretching: false
Time Stretching Threshold: 90
--
Also, I was able to get in game last night.
(In the latest build I was able to complete a race, Midtown Parkway, with 150 shaders)
You can set/change this games status to 'Ingame' from 'Not listed in compatibility database'
Needs at least 119 shaders compiled to get this far.
Log file attached.
AMD Athlon X4 760K Quad Core Processor | 4 Threads | 11.96 GiB RAM | AVXx
These are the settings I'm using currently after much testing to get best FPS. (03/21/2019) These are not the settings I was using when I originally made this post.
--
Core:
PPU Decoder: Recompiler (LLVM)
PPU Threads: 2
PPU Debug: false
Save LLVM logs: false
Use LLVM CPU: ""
Max LLVM Compile Threads: 3
Enable thread scheduler: false
Set DAZ and FTZ: false
SPU Decoder: Recompiler (LLVM)
Lower SPU thread priority: true
SPU Debug: false
Preferred SPU Threads: 2
SPU delay penalty: 3
SPU loop detection: true
SPU Block Size: Mega
Accurate GETLLAR: false
Accurate PUTLLUC: false
SPU Verification: true
SPU Cache: true
Enable TSX: Enabled
Accurate xfloat: false
Approximate xfloat: true
Debug Console Mode: false
Lib Loader: Load liblv2.sprx only
Hook static functions: false
Load libraries:
[]
HLE lwmutex: false
VFS:
$(EmulatorDir): ""
/dev_hdd0/: $(EmulatorDir)dev_hdd0/
/dev_hdd1/: $(EmulatorDir)dev_hdd1/
/dev_flash/: ""
/dev_usb000/: $(EmulatorDir)dev_usb000/
/dev_bdvd/: ""
/app_home/: ""
Enable /host_root/: false
Initialize Directories: true
Limit disk cache size: false
Disk cache maximum size (MB): 5120
Video:
Renderer: Vulkan
Resolution: 1280x720
Aspect ratio: 16:9
Frame limit: Off
Write Color Buffers: false
Write Depth Buffer: false
Read Color Buffers: false
Read Depth Buffer: false
Log shader programs: false
VSync: false
Debug output: false
Debug overlay: false
Use Legacy OpenGL Buffers: false
Use GPU texture scaling: false
Stretch To Display Area: false
Force High Precision Z buffer: false
Strict Rendering Mode: false
Disable ZCull Occlusion Queries: false
Disable Vertex Cache: false
Disable FIFO Reordering: false
Enable Frame Skip: false
Force CPU Blit: false
Disable On-Disk Shader Cache: false
Disable Vulkan Memory Allocator: false
Use full RGB output range: true
Disable Asynchronous Shader Compiler: false
Strict Texture Flushing: false
Consecutive Frames To Draw: 1
Consecutive Frames To Skip: 1
Resolution Scale: 100
Anisotropic Filter Override: 8
Minimum Scalable Dimension: 16
Driver Recovery Timeout: 1000000
D3D12:
Adapter: AMD Radeon R9 200 Series
Vulkan:
Adapter: AMD Radeon R9 200 Series
Force FIFO present mode: false
Force primitive restart flag: false
Performance Overlay:
Enabled: true
Detail level: Medium
Metrics update interval (ms): 350
Font size (px): 10
Position: Top Right
Font: n023055ms.ttf
Horizontal Margin (px): 50
Vertical Margin (px): 50
Center Horizontally: false
Center Vertically: false
Opacity (%): 70
Body Color (hex): "#FFE138FF"
Body Background (hex): "#002339FF"
Title Color (hex): "#F26C24FF"
Title Background (hex): "#00000000"
Shader Compilation Hint:
Position X (px): 20
Position Y (px): 690
Shader Loading Dialog:
Allow custom background: true
Darkening effect strength: 30
Blur effect strength: 0
Audio:
Renderer: XAudio2
Dump to file: false
Convert to 16 bit: false
Downmix to Stereo: false
Start Threshold: 1
Master Volume: 50
Enable Buffering: true
Desired Audio Buffer Duration: 75
Sampling Period Multiplier: 100
Enable Time Stretching: false
Time Stretching Threshold: 90
--
Also, I was able to get in game last night.
(In the latest build I was able to complete a race, Midtown Parkway, with 150 shaders)
You can set/change this games status to 'Ingame' from 'Not listed in compatibility database'
Needs at least 119 shaders compiled to get this far.
Log file attached.
This post was last modified: 03-21-2019, 12:57 PM by Veritas0923.