Ridge Racer 7 [BLUS30001] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Ingame (https://forums.rpcs3.net/forumdisplay.php?fid=6) +--- Thread: Ridge Racer 7 [BLUS30001] (/showthread.php?tid=200229) |
Ridge Racer 7 [BLUS30001] - Veritas0923 - 03-12-2019 RPCS3 v0.0.6-7857-1875dc3f Alpha | HEAD AMD Athlon X4 760K Quad Core Processor | 4 Threads | 11.96 GiB RAM | AVXx These are the settings I'm using currently after much testing to get best FPS. (03/21/2019) These are not the settings I was using when I originally made this post. -- Core: PPU Decoder: Recompiler (LLVM) PPU Threads: 2 PPU Debug: false Save LLVM logs: false Use LLVM CPU: "" Max LLVM Compile Threads: 3 Enable thread scheduler: false Set DAZ and FTZ: false SPU Decoder: Recompiler (LLVM) Lower SPU thread priority: true SPU Debug: false Preferred SPU Threads: 2 SPU delay penalty: 3 SPU loop detection: true SPU Block Size: Mega Accurate GETLLAR: false Accurate PUTLLUC: false SPU Verification: true SPU Cache: true Enable TSX: Enabled Accurate xfloat: false Approximate xfloat: true Debug Console Mode: false Lib Loader: Load liblv2.sprx only Hook static functions: false Load libraries: [] HLE lwmutex: false VFS: $(EmulatorDir): "" /dev_hdd0/: $(EmulatorDir)dev_hdd0/ /dev_hdd1/: $(EmulatorDir)dev_hdd1/ /dev_flash/: "" /dev_usb000/: $(EmulatorDir)dev_usb000/ /dev_bdvd/: "" /app_home/: "" Enable /host_root/: false Initialize Directories: true Limit disk cache size: false Disk cache maximum size (MB): 5120 Video: Renderer: Vulkan Resolution: 1280x720 Aspect ratio: 16:9 Frame limit: Off Write Color Buffers: false Write Depth Buffer: false Read Color Buffers: false Read Depth Buffer: false Log shader programs: false VSync: false Debug output: false Debug overlay: false Use Legacy OpenGL Buffers: false Use GPU texture scaling: false Stretch To Display Area: false Force High Precision Z buffer: false Strict Rendering Mode: false Disable ZCull Occlusion Queries: false Disable Vertex Cache: false Disable FIFO Reordering: false Enable Frame Skip: false Force CPU Blit: false Disable On-Disk Shader Cache: false Disable Vulkan Memory Allocator: false Use full RGB output range: true Disable Asynchronous Shader Compiler: false Strict Texture Flushing: false Consecutive Frames To Draw: 1 Consecutive Frames To Skip: 1 Resolution Scale: 100 Anisotropic Filter Override: 8 Minimum Scalable Dimension: 16 Driver Recovery Timeout: 1000000 D3D12: Adapter: AMD Radeon R9 200 Series Vulkan: Adapter: AMD Radeon R9 200 Series Force FIFO present mode: false Force primitive restart flag: false Performance Overlay: Enabled: true Detail level: Medium Metrics update interval (ms): 350 Font size (px): 10 Position: Top Right Font: n023055ms.ttf Horizontal Margin (px): 50 Vertical Margin (px): 50 Center Horizontally: false Center Vertically: false Opacity (%): 70 Body Color (hex): "#FFE138FF" Body Background (hex): "#002339FF" Title Color (hex): "#F26C24FF" Title Background (hex): "#00000000" Shader Compilation Hint: Position X (px): 20 Position Y (px): 690 Shader Loading Dialog: Allow custom background: true Darkening effect strength: 30 Blur effect strength: 0 Audio: Renderer: XAudio2 Dump to file: false Convert to 16 bit: false Downmix to Stereo: false Start Threshold: 1 Master Volume: 50 Enable Buffering: true Desired Audio Buffer Duration: 75 Sampling Period Multiplier: 100 Enable Time Stretching: false Time Stretching Threshold: 90 -- Also, I was able to get in game last night. (In the latest build I was able to complete a race, Midtown Parkway, with 150 shaders) You can set/change this games status to 'Ingame' from 'Not listed in compatibility database' Needs at least 119 shaders compiled to get this far. Log file attached. RE: Ridge Racer 7 [BLUS30001] - legend80 - 03-13-2019 What's your video card? AMD? I think that's the only way to have properly rendered trees.... RE: Ridge Racer 7 [BLUS30001] - Veritas0923 - 03-14-2019 AMD R9 270X 2GB Also this, 27min of gameplay. 2 crashes. 20-30 FPS. 158 shaders. https://www.youtube.com/watch?v=creEJmzZ4jQ RE: Ridge Racer 7 [BLUS30001] - UaQ - lover - 03-16-2019 (03-14-2019, 12:14 PM)Veritas0923 Wrote: AMD R9 270X 2GB your cpu is very old it's playable here the test https://forums.rpcs3.net/thread-173590-page-3.html RE: Ridge Racer 7 [BLUS30001] - Veritas0923 - 03-18-2019 Cleaned up the sound a bit and almost double FPS in current build. https://www.youtube.com/watch?v=avwy37i-hso RE: Ridge Racer 7 [BLUS30001] - pidgey - 07-30-2020 Just test with the new version of today, and the game goes faster than before, i almost get 0 slutter, but now the video freeze on the game when compiling shaders, i remove every cache for test in case and when it try to compile a cache, like the one of menu, the imagen get freeze the only thing is that you can heard the music and even can move the pad on the menu, or when i can get ingame you can hearad that the game continues onward, Before it was some more slow but at least it no crash like this, Also lately i notice that more games have been getting a crash on middle of it or when compiling shaders, i hope that these ssues can be fixed on ridge racer and the others ones that i notice like devil may cry collection or undernight in birth. RE: Ridge Racer 7 [BLUS30001] - Lumanator - 05-07-2021 Playing this today, game is playable at mostly 60fps, however it can be prone to crashing, especially when browsing Custom/Special Machines where the game can suddenly stop during those moments. Sometimes, the game can just blackout and soft lock when loading the next race in RSGP, however I cannot replicate that for myself since it happened... RE: Ridge Racer 7 [BLUS30001] - TheDarkangel - 06-23-2021 (05-07-2021, 06:46 AM)Lumanator Wrote: Playing this today, game is playable at mostly 60fps, however it can be prone to crashing, especially when browsing Custom/Special Machines where the game can suddenly stop during those moments. Sometimes, the game can just blackout and soft lock when loading the next race in RSGP, however I cannot replicate that for myself since it happened...Hello everybody, this is my rig specs Ryzen 3700x ASUS Strix B350-F Crucial Vengeance PRO SL 64GB RAM 3200MHZ Dual Channel (4x16) XMP Profile And a lousy Geforce GT1030 (Chip shortage made me do it :p) I'm running Ridge Racer 7 Perfect, except for this: No matter what I do, it won't go above 30 fps (I fiddled with all existing settings), and doubling the VBLANK makes it run at 60fps but twice the speed rendering it unplayable, I don't know what to do, I'm pulling my hair with this, Am I doing something wrong? or should I toss the crappy gt1030 throwing it to a landslide?. Thank you very much for the answer |