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Enemy Front [BLES01655]
#1
Build: RPCS3 0.0.5-7652-37c621eb Alpha
Status: Nothing (White screen - No FPS counter)


Hangs with a white screen, tried all Interpreter/GPU options. Log shows: 


Code:
F {PPU[0x1000013] Thread (FMOD libAudio event receive thread) [0x00eff968]} sys_mutex: sys_mutex_create(): SYS_SYNC_PRIORITY_INHERIT
F {PPU[0x1000013] Thread (FMOD libAudio event receive thread) [0x00effbfc]} sys_mutex: sys_mutex_create(): SYS_SYNC_PRIORITY_INHERIT
E {PPU[0x1000000] Thread (main_thread) [0x016f0340]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/engine/config/msaaprofilesdx11.txt” [1]
E {PPU[0x1000000] Thread (main_thread) [0x016f0564]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/game2/config/msaaprofilesdx11.txt” [1]
F {PPU[0x1000017] Thread (RenderThread) [0x01331b40]} class std::runtime_error thrown: Trap!
(in file c:\projects\rpcs3\rpcs3\emu\cell\ppuinterpreter.cpp:3168)

Please, ignore the first post. Game is "Intro" with these settings, I've managed to get in the first loading screen, but always crashes before I can get to install it/show any texts with:


Code:
F {PPU[0x1000017] Thread (RenderThread) [0x01331b40]} class std::runtime_error thrown: Trap! (0x1331b40)

PPU: LLVM
SPU: Interpreter (precise)
GPU: OpenGL, Strict Rendering Mode
Manually load selected libraries - None selected (I can get a little bit futrher)


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.gz   Enemy Front.gz (Size: 355.05 KB / Downloads: 3)
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