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Dead or Alive 5 [BLES01623]
#1
Hi people !

I report my little (and laborious) test on Dead or Alive 5. This is my first post so I do my best !
But first there is my configuration:

Config:
OS: Windows 10 - 64bits
CPU: Intel Core i5-4460 @ 3.20GHz
GPU: Nvidia Geforce GTX 980 - 4Go
RAM: 4Go

Emulator:
ver: rpcs3-v0.0.4-2018-02-16-877b296f_win64
PPU Decoder: Recompiler (LLVM)
SPU Decoder: Recompiler (ASMJIT)
Render: OpenGL (Working too slow, have many bugs), Vulkan (Working faster and with less bugs), DX12 (unworking)
Res: 1280x720
Anisotropic filter: none ; VSync: none ; Use GPU Texture Scaling: true ; FPS Limit: Unlimited !
Audio: XAudio2

No manual LLE used.

The game starts and maybe can be play with a powerful computer (not mine at all >_<). But where is a lot off visual bugs, and sometimes (essentialy with OpenGL) the game freeze or crash.

Maybe a video is always better for enderstand so I make a small capture: (There is no sound because of a bug during my capture)

https://youtu.be/ZKvzQnETkkQ

If you have more questions, just ask !


Attached Files Thumbnail(s)
           

.7z   RPCS3 - Dead or Alive [BLES01623] - Logs & images.7z (Size: 3.82 MB / Downloads: 8)
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#2
RPCS3 v0.0.8-9523-edcd2fc1 Alpha | HEAD | Firmware version: 4.85
Intel® Core™ i9-9900KF CPU @ 3.60GHz | 16 Threads | 15.91 GiB RAM | TSC: Bad | AVX+ | TSX


Operating system: Windows, Major: 10, Minor: 0, Build: 18363, Service Pack: none, Compatibility mode: 0
·! 0:00:00.000000 RSX: Found vulkan-compatible GPU: 'GeForce GTX 1070' running on driver 441.87.0.0


stats: playable




ingame stable at 59 to 60fps all the time.

it's fine and no crash or freeze at all




log file in Attachment


Attached Files
.gz   RPCS3 DEAD OR ALIVE 5 [BLES01623] .log.gz (Size: 597.4 KB / Downloads: 1)
soon
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