Dead or Alive 5 [BLES01623] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Dead or Alive 5 [BLES01623] (/showthread.php?tid=198107) |
Dead or Alive 5 [BLES01623] - Masstock - 02-20-2018 Hi people ! I report my little (and laborious) test on Dead or Alive 5. This is my first post so I do my best ! But first there is my configuration: Config: OS: Windows 10 - 64bits CPU: Intel Core i5-4460 @ 3.20GHz GPU: Nvidia Geforce GTX 980 - 4Go RAM: 4Go Emulator: ver: rpcs3-v0.0.4-2018-02-16-877b296f_win64 PPU Decoder: Recompiler (LLVM) SPU Decoder: Recompiler (ASMJIT) Render: OpenGL (Working too slow, have many bugs), Vulkan (Working faster and with less bugs), DX12 (unworking) Res: 1280x720 Anisotropic filter: none ; VSync: none ; Use GPU Texture Scaling: true ; FPS Limit: Unlimited ! Audio: XAudio2 No manual LLE used. The game starts and maybe can be play with a powerful computer (not mine at all >_<). But where is a lot off visual bugs, and sometimes (essentialy with OpenGL) the game freeze or crash. Maybe a video is always better for enderstand so I make a small capture: (There is no sound because of a bug during my capture) https://youtu.be/ZKvzQnETkkQ If you have more questions, just ask ! RE: Dead or Alive 5 [BLES01623] - UaQ - lover - 02-06-2020 RPCS3 v0.0.8-9523-edcd2fc1 Alpha | HEAD | Firmware version: 4.85 Intel® Core™ i9-9900KF CPU @ 3.60GHz | 16 Threads | 15.91 GiB RAM | TSC: Bad | AVX+ | TSX Operating system: Windows, Major: 10, Minor: 0, Build: 18363, Service Pack: none, Compatibility mode: 0 ·! 0:00:00.000000 RSX: Found vulkan-compatible GPU: 'GeForce GTX 1070' running on driver 441.87.0.0 stats: playable ingame stable at 59 to 60fps all the time. it's fine and no crash or freeze at all log file in Attachment |