Split/Second [BLUS30300]
Started by GrantKane




2 posts in this topic
GrantKane
RPCS3 Tester


2
2,670 posts 1,777 threads Joined: Aug 2017
12-18-2017, 02:16 AM -
#1
RPCS3 v0.0.4-6226-17bfb3be Alpha | HEAD
Ingame.
[Image: V48dBn7.png]
[Image: 3NMpFnP.jpg]


Attached Files
.7z   RPCS3.7z (Size: 856.55 KB / Downloads: 18)
L0WHAWK
Member


1
200 posts 24 threads Joined: May 2023
10-29-2023, 10:34 AM -
#2
Here is a quick video, to show the progress of this game with the emulator.
RPCS3 v0.0.29-15710-b7fe35a2 Alpha | master

Video : https://youtu.be/9qWAik2Kgfc

I did not enable (Multithreaded RSX or Asynchronous texture streaming).
The reason for this was having those options enabled, it created the horrible checker mismatch graphix issue.
The Wiki says they help with performance, but they cause major graphical issues for me.
This post was last modified: 10-30-2023, 05:21 AM by L0WHAWK.
L0WHAWK
Member


1
200 posts 24 threads Joined: May 2023
01-22-2024, 03:27 AM -
#3
A New Year and a few more builds and I think we may have it here folks. This plays great, but the computer opponents seem a lot harder than I remember them to be.. Good Fun.

RPCS3 v0.0.30-15994-8eae8cb8 Alpha | master
Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 31.96 GiB RAM | TSC: 3.696GHz | AVX+ | FMA3 | TSX
Operating system: Windows, Major: 10, Minor: 0, Build: 22621, Service Pack: none, Compatibility mode: 0

YTvideo: https://youtu.be/AlH0AQ4vr-M


I took a few screen shots from the game play. If you notice there is a slight green hue to some objects. Possibly a setting I did that needs tweeking?
This post was last modified: 01-22-2024, 05:34 AM by L0WHAWK. Edit Reason: added in game pics to show color offset


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.gz   RPCS3.log.gz (Size: 5.52 MB / Downloads: 0)


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