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Uncharted 2: Among Thieves [NPEA00365]
#1
Wink 
RPCS3 v0.0.3-3-0129c54 Alpha | HEAD      0.0.3-6441
Intel® Core™ i7-3930K CPU @ 3.20GHz | 12 Threads | 11.92 GiB RAM | AVX    GTX 970
just testing


Attached Files
.7z   Uncharted 2 - Among Thieves.7z (Size: 534.35 KB / Downloads: 131)
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#2
RPCS3 v0.0.6-7934-7625f7df Alpha | HEAD
Intel® Core™ i5-7300HQ CPU @ 2.50GHz | 4 Threads | 7.87 GiB RAM | AVX+
GPU: GTX 1050 4GB
RAM: 8GB

Settings:
PPU: LLVM
SPU: ASMJIT
SPU Threads: 2

Firmware Settings:
Load automatic and manual selection
libvdec.sprx

Additional Settings:
Enable thread scheduler
Enable SPU loop detection (test, if should be on, for me no difference)
SPU Cache

SPU Block Size: Safe

Vulkan
16:9
Off

Write Colour Buffors
Strict Rendering Mode
VSync (only if causes "Device Lost" crash)

XAudio2

[Image: unknown.png]
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I suggest to move PSN version of Uncharted 2 to ingame too! Wink

I have 3-10 fps ingame, 30fps at menus, 3-5fps at loading screen, 60 fps at cutscenes.
But I have i5 7300HQ, so you will probably have a little bit better performance.
Crashes happends when you are in new areas for first time.
And you need to be patient at loading screens! Wink


Attached Files
.gz   RPCS3.log.gz (Size: 1,018.48 KB / Downloads: 21)
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#3
rpcs3-v0.0.7-8834-aa659f3c

It's freezing almost in new area (and you have to reboot the game every time until new freeze) but sometimes in the same places or even while loading the last checkpoint. I got this exception when hangs a few times. 

Code:
F {RSX [0x7196e9c]} RSX: class std::runtime_error thrown: Unknown primitive type 128

(in file C:\projects\rpcs3\rpcs3\Emu\RSX\gcm_enums.cpp:46)

And it's completely freezing in almost same place after defeating the guard.

load liblv2.sprx and manual selection libvdec.sprx (for correct cut scenes output)

Got a limit of attachments.

The log file from rpcs3-v0.0.7-8893 but screen caps from 8834 (log was very big because i tried about 2 hours)

rpcs3-v0.0.7-8935-d4ba7f37

Some progress here.

It has seriously problem that doesn't allow to go further (for me). And it's a fast flickering of mess rgb colors.


Attached Files Thumbnail(s)
                                                                   

.gz   RPCS3.log.gz (Size: 1.47 MB / Downloads: 2)
Msi Z370 Gaming Pro Carbon AC, i7-8700K (4,9GHz), 16 GB - 3200, MSI GTX 1080 Ti, Win 8.1 - 64 bit
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#4
Ingame [NPEA00365 = BCES00757]
Similar to this version.  Gameplay FPS is unstable.  Game is acceptably playable with non-default setting (Low FPS).
  • More Playable with Res Scale=100% 720p 
  • All chapters are almost playable even with low FPS.
  • Logo/Cutscene Movies are well-rendered (No Double Screen)
  • Menu/Gameplay/Gameplay Cutscenes are acceptably well-rendered when Res. Upscaling 1080p/2k (No discolors screen)
  • Some Misaligned 3D texture (floating Carpet/grass)
# Gameplay FPS = (10~25)
# Cutscene Movie stable (59~60)
# RPCS3 v0.0.9-10220-8f3b04cb Alpha
# Non-default Setting [Res. Scale= 200% Fullscreen 2K]
# Intel i9-9900K @ 3.60GHz | 32GB RAM | 2070S 8GB Nvidia | NVMe storage (3500MB/2500MB Read/Write).


@ Discolor Menu/Gameplay (Res. Upscaling 1080p/2k)

# Enable Write Color Buffers (GPU)
# Enable Force CPU Blit emulation (Debug)          ==> Useful Few FPS boost & correct rendering
# Set Driver Wake-Up Delay = 350us (Advanced)


@ IF Double Screen at Logo/Cutscene Movies
# Select Load automatic and manual selection (Advanced)
              # Enable libvdec.sprx (Advanced)          ==> Fix Double Screen at Logo/Cutscenes


Attached Files Thumbnail(s)
               

.7z   RPCS3.7z (Size: 1.98 MB / Downloads: 9)
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