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Uncharted 2: Among Thieves [NPEA00365] - Printable Version

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Uncharted 2: Among Thieves [NPEA00365] - morcy - 10-14-2017

RPCS3 v0.0.3-3-0129c54 Alpha | HEAD      0.0.3-6441
Intel® Core™ i7-3930K CPU @ 3.20GHz | 12 Threads | 11.92 GiB RAM | AVX    GTX 970
just testing

RE: Uncharted 2 - Among Thieves [NPEA00365] - Omsier - 04-07-2019

RPCS3 v0.0.6-7934-7625f7df Alpha | HEAD
Intel® Core™ i5-7300HQ CPU @ 2.50GHz | 4 Threads | 7.87 GiB RAM | AVX+
GPU: GTX 1050 4GB

SPU Threads: 2

Firmware Settings:
Load automatic and manual selection

Additional Settings:
Enable thread scheduler
Enable SPU loop detection (test, if should be on, for me no difference)
SPU Cache

SPU Block Size: Safe


Write Colour Buffors
Strict Rendering Mode
VSync (only if causes "Device Lost" crash)


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I suggest to move PSN version of Uncharted 2 to ingame too! Wink

I have 3-10 fps ingame, 30fps at menus, 3-5fps at loading screen, 60 fps at cutscenes.
But I have i5 7300HQ, so you will probably have a little bit better performance.
Crashes happends when you are in new areas for first time.
And you need to be patient at loading screens! Wink

RE: Uncharted 2: Among Thieves [NPEA00365] - notq - 10-17-2019


It's freezing almost in new area (and you have to reboot the game every time until new freeze) but sometimes in the same places or even while loading the last checkpoint. I got this exception when hangs a few times. 

F {RSX [0x7196e9c]} RSX: class std::runtime_error thrown: Unknown primitive type 128

(in file C:\projects\rpcs3\rpcs3\Emu\RSX\gcm_enums.cpp:46)

And it's completely freezing in almost same place after defeating the guard.

load liblv2.sprx and manual selection libvdec.sprx (for correct cut scenes output)

Got a limit of attachments.

The log file from rpcs3-v0.0.7-8893 but screen caps from 8834 (log was very big because i tried about 2 hours)


Some progress here.

It has seriously problem that doesn't allow to go further (for me). And it's a fast flickering of mess rgb colors.