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Dragon Ball Z: Battle of Z [BLES01941]
RPCS3 v0.0.3-3-669d953 Alpha
Ingame with graphic bugs.
[Image: hvDBNPP.jpg]

[Image: mAZhqQ5.jpg]

Attached Files
.7z   RPCS3.7z (Size: 1.72 MB / Downloads: 363)
Now playable


Graphics: Perfect

What build did you use?


looks like it was this one.
HEY! That's my video! Thanks for giving me the credit. :/

I didn't use that one actually. I used V 0.0.3 5887.

And its semi playable. there are graphical errors like the characters looking kinda shiny and gohan kid form sometimes looks green but its pretty playable.
No log file provided moving back to ingame until someone retests.
Still pretty playable on v0.0.4-6252-a08e79f4 Alpha

Got a little bit of frame drops at the beginning, but after playing for 10-15 minutes. I was getting 30 FPS constantly.

Attached Files Thumbnail(s)

.7z   RPCS3_log.7z (Size: 640.2 KB / Downloads: 18)
That was quick thanks! Moving to playable.
(12-21-2017, 07:08 PM)Asinine Wrote: No log file provided moving back to ingame until someone retests.

okay... ill provide a new log but i was just not happy about not being quoted for my video

video is being uploaded on YT right now here is the log

dont mind the stuutering but here ya go https://youtu.be/3fv00WkyPo4

(12-21-2017, 08:08 PM)Asinine Wrote: That was quick thanks! Moving to playable.

No problem! I have finished the game on my fx 8350 with barely any stutters so ya playable is where it belongs Smile

Attached Files
.gz   RPCS3.log.gz (Size: 2.08 MB / Downloads: 23)
Game no longer playable on newer builds.

Used rpcs3-v0.0.5-6957-af62c92b_win64 and game hangs at the "Bandai Namco Games" startup screen with this error:
F {PPU[0x1000000] Thread (main_thread) [0x00716a68]} MEM: Access violation reading location 0xbfffff38

Please see log attached.

Also tried NPUB, NPEB and BLUS versions, all gave same results.

Using older builds, like rpcs3-v0.0.5-6696-dca6f1f8_win64, the game works perfectly and full speed etc. All versions.

Attached Files
.gz   RPCS3.log.gz (Size: 94.99 KB / Downloads: 2)
I tested and found that on rpcs3-v0.0.5-6841-f38f61d1_win64 DBZ Battle of Z regressed from Playable to Intro

Game crashes on first loading screen with the error Tapper listed above

Tested using rpcs3-v0.0.5-6841-f38f61d1_win64 (After Regression) and rpcs3-v0.0.5-6831-f8a0be8c_win64 (Before Regression)

Attached Files
.gz   Before Regression.log.gz (Size: 274.83 KB / Downloads: 2)
.gz   After Regression.log.gz (Size: 112.11 KB / Downloads: 1)

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