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Crysis 3 [NPUB30757]
#1
When i changed string in config.yml /app_home/: "" to /app_home/: $(EmulatorDir)app_home/ Crysis 3 begins do something, load files but
"Thread (RenderThread) [0x01463fdc]} class std::runtime_error thrown: Trap!"
Tested on RPCS3 v0.0.3-3-8e95529


Attached Files
.gz   RPCS3.log.gz (Size: 161.64 KB / Downloads: 2)
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#2
Freeze on game intro with the same message.
Build: RPCS3 v0.0.3-3-6782b22 Alpha | HEAD

[Image: 32320390-4eb101bc-bfc6-11e7-8c6a-2546e31ddbea.png]


Attached Files
.gz   RPCS3.log.gz (Size: 102.43 KB / Downloads: 1)
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#3
Where is build name?
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#4
Star 
(11-05-2017, 10:06 AM)digitaldude Wrote: Where is build name?

master build, sometimes intro can not appear
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#5
You need to post the build name on forum so that the compat bot picks it up when updating the compat list.
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#6
You also need to provide rpcs3.log.gz
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#7
RPCS3 v0.0.4-6314-2053de088 Alpha | HEAD
State: Intro

Relevant settings for best state:
PPU: fast (LLVM: crash after intros)
SPU: fast (ASMJIT: nothing)

Notes:
-Able to start a new campaign and finish loading, but crashes after holding square to go ingame.
-Crashes before this most of the time. Using OpenGL instead of Vulkan seems to help, but only a little.

[Image: g4zwA1v.png]


Attached Files
.gz   RPCS3.log.gz (Size: 3.93 MB / Downloads: 1)
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#8
My log end with spu instruction idk how about log before-


   


.gz   RPCS3.log.gz (Size: 2.8 MB / Downloads: 6)
[Image: CwrhKKk.png]
[Image: wygtra-2.png]





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