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Full Version: Crysis 3 [NPUB30757]
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When i changed string in config.yml /app_home/: "" to /app_home/: $(EmulatorDir)app_home/ Crysis 3 begins do something, load files but
"Thread (RenderThread) [0x01463fdc]} class std::runtime_error thrown: Trap!"
Tested on RPCS3 v0.0.3-3-8e95529
Freeze on game intro with the same message.
Build: RPCS3 v0.0.3-3-6782b22 Alpha | HEAD

[Image: 32320390-4eb101bc-bfc6-11e7-8c6a-2546e31ddbea.png]
Where is build name?
(11-05-2017, 10:06 AM)digitaldude Wrote: [ -> ]Where is build name?

master build, sometimes intro can not appear
You need to post the build name on forum so that the compat bot picks it up when updating the compat list.
You also need to provide rpcs3.log.gz
RPCS3 v0.0.4-6314-2053de088 Alpha | HEAD
State: Intro

Relevant settings for best state:
PPU: fast (LLVM: crash after intros)
SPU: fast (ASMJIT: nothing)

Notes:
-Able to start a new campaign and finish loading, but crashes after holding square to go ingame.
-Crashes before this most of the time. Using OpenGL instead of Vulkan seems to help, but only a little.

[Image: g4zwA1v.png]
My log end with spu instruction idk how about log before-


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RPCS3 v0.0.6-8501-a0f0c418 Alpha | HEAD

Ingame

Had to rename the videos.pak and videos2.cpk files under USRDIR/c3 to avoid the random freezes in the intro vids. Graphics are really broken, doesn't look like it can be fixed with settings.

The game is also a bit unstable, in pure Crysis fashion so it can still take a few tries to get ingame. I recommend smashing X on the menu to get past it fast