Time Crisis: Razing Storm [BLUS30528]
Started by GrantKane




12 posts in this topic
GrantKane
RPCS3 Tester


2
2,670 posts 1,777 threads Joined: Aug 2017
06-04-2017, 12:04 AM -
#1
RPCS3 v0.0.2-6-8e64e9d Alpha
Black screen only after loading a new game.
legend80
Unregistered


 
07-16-2017, 03:42 PM -
#2
The issue is in the .self loading. For some reason RPCS3 can't load them properly for this game. Just a black screen even the the FPS is not frozen.

All the games work fine in their separate form - TC4 runs flawlessly, TCR demo is fine (little slow) and Deadstorm Pirates runs just fine (collision issues though).

Log attached of loading a self from the Razing Storm collection.
legend80
Unregistered


 
08-12-2017, 04:27 PM -
#3
Does anyone know what's going on here? Are there any prereqs. to loading .self files? What would cause them to load without error but remain on a black screen? Especially with the disc versions work perfectly.....
legend80
Member


0
120 posts 3 threads Joined: Aug 2017
12-09-2017, 06:39 PM -
#4
Still no change on any build for the past year. Razing Storm shell/launcher is fine, but then upon launching any of the 3 titles from menu, it shows the in-game "Now loading..." text but then permanent black screen with this spammed in console:
U {PPU[0x1000000] Thread (main_thread) [0x0002be6c]} cellGem TODO: cellGemGetInfo(info=*0xd0020590)

Log attached of me trying to load via launcher as well as via the individual  .self files, the latter doesn't even get the "Now loading...".

The games seem to all work fine in there standalone versions: Deadstorm Pirates, Razing Storm (demo) and Time Crisis 4.


Attached Files
.gz   RPCS3.log.gz (Size: 2.58 MB / Downloads: 8)
legend80
Member


0
120 posts 3 threads Joined: Aug 2017
12-23-2017, 06:43 AM -
#5
New behavior - Instead of black screen with fps moving now it freezes with a new error:
F {rsx::thread} class std:Confusedystem_error thrown: device or resource busy: device or resource busy

Guess we're getting closer to emulating of these types of compilation discs?
alphadelta
Member


0
4 posts 0 threads Joined: Mar 2018
03-09-2018, 01:34 PM -
#6
RPCS3 v0.0.5-6491-f96e9b6ed Alpha
https://drive.google.com/file/d/1IDvqV8i...fuv1O/view

U {PPU[0x1000000] Thread (main_thread) [0x009004cc]} cellGem TODO: cellGemGetState(gem_num=3, flag=0x0, time=0xffffffffffffaa10, gem_state=*0x50415120)
U {PPU[0x1000000] Thread (main_thread) [0x0090035c]} cellGem TODO: cellGemGetStatusFlags
legend80
Member


0
120 posts 3 threads Joined: Aug 2017
03-10-2018, 11:31 PM -
#7
The game can move to ingame or playable, not sure how to handle that on a comp. disc.

Notes:
Time Crisis: Razing Storm:
o Deadstorm Pirates – In-game - Only issue=No collision with bullets
o TC Razing [strict rendering (for movies)] – Playable - Only issue=Audio staticy (SPU prefer=1 fixes it but unstable)
o TC 4 [WCB for correct rendering] - Playable - No issues
Asinine
Moderator
*****


4
2,060 posts 83 threads Joined: Aug 2017
03-11-2018, 05:26 AM -
#8
We need log file, screenshot and version identifier please read https://forums.rpcs3.net/thread-196671.html before making a compatibility report.

Audio is not good so the game should be moved to ingame.
Asinine
Moderator
*****


4
2,060 posts 83 threads Joined: Aug 2017
03-27-2018, 01:21 PM -
#9
Ingame as of https://forums.rpcs3.net/thread-198298-p...#pid296460 with RPCS3 v0.0.5-6592-a36acf49d Alpha
alphadelta
Member


0
4 posts 0 threads Joined: Mar 2018
06-12-2018, 09:25 AM -
#10
rpcs3-v0.0.5-6650

Now the movie can play(previously only black screen), preferred spu 1 thread can help but the shoot sound still bug
This post was last modified: 06-12-2018, 09:32 AM by alphadelta.


Attached Files
.gz   RPCS3.log.gz (Size: 207.64 KB / Downloads: 11)


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