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Time Crisis: Razing Storm [BLUS30528] - Printable Version

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+--- Thread: Time Crisis: Razing Storm [BLUS30528] (/thread-188270.html)

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RE: Time Crisis: Razing Storm [BLUS30528] - GrantKane - 06-04-2017

RPCS3 v0.0.2-6-8e64e9d Alpha
Black screen only after loading a new game.



RE: Time Crisis: Razing Storm [BLUS30528] - legend80 - 07-16-2017

The issue is in the .self loading. For some reason RPCS3 can't load them properly for this game. Just a black screen even the the FPS is not frozen.

All the games work fine in their separate form - TC4 runs flawlessly, TCR demo is fine (little slow) and Deadstorm Pirates runs just fine (collision issues though).

Log attached of loading a self from the Razing Storm collection.



RE: Time Crisis: Razing Storm [BLUS30528] - legend80 - 08-12-2017

Does anyone know what's going on here? Are there any prereqs. to loading .self files? What would cause them to load without error but remain on a black screen? Especially with the disc versions work perfectly.....



RE: Time Crisis: Razing Storm [BLUS30528] - legend80 - 12-09-2017

Still no change on any build for the past year. Razing Storm shell/launcher is fine, but then upon launching any of the 3 titles from menu, it shows the in-game "Now loading..." text but then permanent black screen with this spammed in console:
U {PPU[0x1000000] Thread (main_thread) [0x0002be6c]} cellGem TODO: cellGemGetInfo(info=*0xd0020590)

Log attached of me trying to load via launcher as well as via the individual  .self files, the latter doesn't even get the "Now loading...".

The games seem to all work fine in there standalone versions: Deadstorm Pirates, Razing Storm (demo) and Time Crisis 4.


RE: Time Crisis: Razing Storm [BLUS30528] - legend80 - 12-23-2017

New behavior - Instead of black screen with fps moving now it freezes with a new error:
F {rsx::thread} class std:Confusedystem_error thrown: device or resource busy: device or resource busy

Guess we're getting closer to emulating of these types of compilation discs?


RE: Time Crisis: Razing Storm [BLUS30528] - alphadelta - 03-09-2018

RPCS3 v0.0.5-6491-f96e9b6ed Alpha
https://drive.google.com/file/d/1IDvqV8ipP7rJPWVcgHbdHy47GTffuv1O/view

U {PPU[0x1000000] Thread (main_thread) [0x009004cc]} cellGem TODO: cellGemGetState(gem_num=3, flag=0x0, time=0xffffffffffffaa10, gem_state=*0x50415120)
U {PPU[0x1000000] Thread (main_thread) [0x0090035c]} cellGem TODO: cellGemGetStatusFlags


RE: Time Crisis: Razing Storm [BLUS30528] - legend80 - 03-10-2018

The game can move to ingame or playable, not sure how to handle that on a comp. disc.

Notes:
Time Crisis: Razing Storm:
o Deadstorm Pirates – In-game - Only issue=No collision with bullets
o TC Razing [strict rendering (for movies)] – Playable - Only issue=Audio staticy (SPU prefer=1 fixes it but unstable)
o TC 4 [WCB for correct rendering] - Playable - No issues


RE: Time Crisis: Razing Storm [BLUS30528] - Asinine - 03-11-2018

We need log file, screenshot and version identifier please read https://forums.rpcs3.net/thread-196671.html before making a compatibility report.

Audio is not good so the game should be moved to ingame.


RE: Time Crisis: Razing Storm [BLUS30528] - Asinine - 03-27-2018

Ingame as of https://forums.rpcs3.net/thread-198298-post-296460.html#pid296460 with RPCS3 v0.0.5-6592-a36acf49d Alpha


RE: Time Crisis: Razing Storm [BLUS30528] - alphadelta - 06-12-2018

rpcs3-v0.0.5-6650

Now the movie can play(previously only black screen), preferred spu 1 thread can help but the shoot sound still bug