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Same as other version of game tested, shows nothing.

Testing: Minimal.

PPU: Tested with both interpreter (fast) and recompiler
SPU: Recompiler
LLEs: Auto, None and liblv2 only
Intro - Doesn't get past this screen.

RPCS3 v0.0.3-3-6782b22 Alpha (v0.0.3-3-6706)


Attached Files
.gz   RPCS3.log.gz (Size: 106.29 KB / Downloads: 13)
Game still intro, but little improvement here
game can bypass the intro FMV if using SPU ASMjit and lbvdec.sprx
SPU Fast and Precice don't work, i think they're not fast enough to bypass it even with libvdec
just before getting ingame

F {PPU[0x1000000] Thread (main_thread) [0x002d2100]} MEM: Access violation writing location 0x60

this one a regression, see my issue report
if i revert the commit which causes it, game will have another error, unfortunately can't load it with Fast or Precise

F {SPU[0x2000008] Thread (SPU Thread 1)} class std::runtime_error thrown: Branch-to-self (0x170b4)

(in file Emu\Cell\SPUASMJITRecompiler.cpp:2750)
bypassing, makes it go ingame with some graphic issues and playable fps
but like i said still an Intro on master

Attached Files Thumbnail(s)
GPU Additional Settings: Disable Vertex Cache
Only libvdec.sprx is required and it works not every time. Wait a video of EA HD gaming (video is stucking for 5-10 seconds on my processor). The game needs to change the status of playability to ingame.
RPCS3 v0.0.6-8056-2b4da187 Alpha | HEAD | Firmware version: 4.84

Attached Files
.gz   RPCS3.log.gz (Size: 1.36 MB / Downloads: 5)
Using Vulkan and the added libvdec.sprx so it goes past the intro its close to perfect already. Only problem is that the custom character has some skin texture issues.
Tested at 1440p works at a pretty solid 30fps using RPCS3 Version: 0.0.7-9083-8d150575 Alpha.

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