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#1
Same as other version of game tested, shows nothing.

Testing: Minimal.

PPU: Tested with both interpreter (fast) and recompiler
SPU: Recompiler
LLEs: Auto, None and liblv2 only
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#2
Intro - Doesn't get past this screen.

RPCS3 v0.0.3-3-6782b22 Alpha (v0.0.3-3-6706)

   


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.gz   RPCS3.log.gz (Size: 106.29 KB / Downloads: 13)
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#3
Game still intro, but little improvement here
game can bypass the intro FMV if using SPU ASMjit and lbvdec.sprx
SPU Fast and Precice don't work, i think they're not fast enough to bypass it even with libvdec
just before getting ingame

Code:
F {PPU[0x1000000] Thread (main_thread) [0x002d2100]} MEM: Access violation writing location 0x60

this one a regression, see my issue report
if i revert the commit which causes it, game will have another error, unfortunately can't load it with Fast or Precise


Code:
F {SPU[0x2000008] Thread (SPU Thread 1)} class std::runtime_error thrown: Branch-to-self (0x170b4)

(in file Emu\Cell\SPUASMJITRecompiler.cpp:2750)
bypassing, makes it go ingame with some graphic issues and playable fps
but like i said still an Intro on master


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#4
lbvdec.sprx
GPU Additional Settings: Disable Vertex Cache
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#5
Only libvdec.sprx is required and it works not every time. Wait a video of EA HD gaming (video is stucking for 5-10 seconds on my processor). The game needs to change the status of playability to ingame.
RPCS3 v0.0.6-8056-2b4da187 Alpha | HEAD | Firmware version: 4.84



Attached Files
.gz   RPCS3.log.gz (Size: 1.36 MB / Downloads: 5)
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