Def Jam: Icon [BLES00042] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Def Jam: Icon [BLES00042] (/showthread.php?tid=187817) Pages:
1
2
|
RE: Def Jam: Icon [BLES00042] - KoDa - 05-29-2017 Same as other version of game tested, shows nothing. Testing: Minimal. PPU: Tested with both interpreter (fast) and recompiler SPU: Recompiler LLEs: Auto, None and liblv2 only RE: Def Jam: Icon [BLES00042] - KoDa - 11-05-2017 Intro - Doesn't get past this screen. RPCS3 v0.0.3-3-6782b22 Alpha (v0.0.3-3-6706) RE: Def Jam: Icon [BLES00042] - xcedf - 01-08-2018 Game still intro, but little improvement here game can bypass the intro FMV if using SPU ASMjit and lbvdec.sprx SPU Fast and Precice don't work, i think they're not fast enough to bypass it even with libvdec just before getting ingame Code: F {PPU[0x1000000] Thread (main_thread) [0x002d2100]} MEM: Access violation writing location 0x60 this one a regression, see my issue report if i revert the commit which causes it, game will have another error, unfortunately can't load it with Fast or Precise Code: F {SPU[0x2000008] Thread (SPU Thread 1)} class std::runtime_error thrown: Branch-to-self (0x170b4) but like i said still an Intro on master RE: Def Jam: Icon [BLES00042] - Sorcerer - 03-03-2019 lbvdec.sprx GPU Additional Settings: Disable Vertex Cache RE: Def Jam: Icon [BLES00042] - RAY_X - 05-03-2019 Only libvdec.sprx is required and it works not every time. Wait a video of EA HD gaming (video is stucking for 5-10 seconds on my processor). The game needs to change the status of playability to ingame. RPCS3 v0.0.6-8056-2b4da187 Alpha | HEAD | Firmware version: 4.84 RE: Def Jam: Icon [BLES00042] - Sceptic - 11-07-2019 Using Vulkan and the added libvdec.sprx so it goes past the intro its close to perfect already. Only problem is that the custom character has some skin texture issues. Tested at 1440p works at a pretty solid 30fps using RPCS3 Version: 0.0.7-9083-8d150575 Alpha. RE: Def Jam: Icon [BLES00042] - yeahnardo2x - 12-05-2019 RPCS3 version: RPCS3 v0.0.7-9186-5b9df53c - Went Through 2hours of the game with the story mode -DEF JAM ICON, Runs all modes with no problem that black arm glitch you see in-game fixes itself after shaders finished overall I been playing story mode and it runs great locked 30 like it did on Real PS3. FULLY TESTED 2Hours 12-4-19 Render: Vulkan GPU: RTX 2070 DUKE CPU: RYZEN 2700X 32GB G.SKILL RAM Settings PPU & SPU Decoder: LLVM (Faster) FW Settings: Load Auto & Manual Addition Settings: Need to Check off (libvdec.sprx pass intro and your good to go), Write Color Buffers, Disable Vertex Cache VIDEO Proof gameplay: https://www.youtube.com/watch?v=Aqw73SY5Glk&feature=youtu.be RE: Def Jam: Icon [BLES00042] - Asinine - 12-07-2019 Log is empty. RE: Def Jam: Icon [BLES00042] - UaQ - lover - 02-07-2020 RPCS3 v0.0.8-9528-54da9ac7 Alpha | HEAD | Firmware version: 4.85 Intel® Core i9-9900KF CPU @ 3.60GHz | 16 Threads | 15.91 GiB RAM | TSC: Bad | AVX+ | TSX Operating system: Windows, Major: 10, Minor: 0, Build: 18363, Service Pack: none, Compatibility mode: 0 ·! 0:00:00.000000 RSX: Found vulkan-compatible GPU: 'GeForce GTX 1070' running on driver 441.87.0.0 stats: playable ingame stable at 29 to 30fps all the time. can't upload the video because of songs copyright it's fine and no crash or freeze at all log file and screenshots in Attachment RE: Def Jam: Icon [BLES00042] - juniorff808 - 09-21-2020 Having some crashing issues, my comp is plenty good for it. Is the settings that yeahnardo2x posted above still the good setup for this? I was able to play for a little bit through story but it crashed and wiped my save. Edit: with the settings above I freeze at the EA/HD opening as well. Still random crashes, but my saves are sticking finally so far. |