Afro Samurai Demo [NPUB90215]
Started by Etokapa




3 posts in this topic
Etokapa
Guest


 
05-28-2017, 06:07 PM -
#1
Game: Afro Samurai Demo [NPUB90215]
RPCS3 Version: v0.0.2-3-83ffd7c Alpha | 19 May, 2017 | FW 4.81
Specs: i7-4770 | GTX 1080 | 32GB DDR3 | Windows 10 x64
Status: Loadable
Settings:
--Core: Automatically load required libraries
Graphics: 1280x720 | 16x9 | Frame limit Off | Use GPU texture scaling
Audio: XAudio2
Input/Output: XInput (Using an official PS3 controller with SCPToolkit drivers)
See Also: Afro Samurai [BLES00516]

Tested on all 18 combinations of the Renderer, PPU, and SPU configurations.

OPENGL
OGL+Int(f)+Int(p): Boots. Black Screen 0FPS. Spammed with U {PPU[0x100000b] Thread (_gcm_intr_thread) [0x00b8efc8]} cellGcmSys TODO: cellGcmGetDisplayBufferByFlipIndex(qid=1)
OGL+Int(f)+Int(f): Boots. Black Screen 0FPS. Spammed with U {PPU[0x100000b] Thread (_gcm_intr_thread) [0x00b8efc8]} cellGcmSys TODO: cellGcmGetDisplayBufferByFlipIndex(qid=1)
OGL+Int(f)+Rec(ASMJIT): Boots. Black Screen 0FPS. Spammed with U {PPU[0x100000b] Thread (_gcm_intr_thread) [0x00b8efc8]} cellGcmSys TODO: cellGcmGetDisplayBufferByFlipIndex(qid=1)

OGL+Rec(LLVM)+Int(p): Boots. Black Screen 0FPS. Stuck on S {Audio Thread} XAudio 2.9 initialized. RPCS3 Segfaults and crashes when Stop is pressed.
OGL+Rec(LLVM)+Int(f): Boots. Black Screen 0FPS. Stuck on S {Audio Thread} XAudio 2.9 initialized. RPCS3 Segfaults and crashes when Stop is pressed.
OGL+Rec(LLVM)+Rec(ASMJIT): Boots. Black Screen 0FPS. Stuck on U {PPU[0x100000b] Thread (_gcm_intr_thread) [0x00661d70]} cellGcmSys TODO: cellGcmGetDisplayBufferByFlipIndex(qid=1) RPCS3 Segfaults and crashes when Stop is pressed.

VULKAN
V+Int(f)+Int(p): Boots. Black Screen 0FPS. Spammed with U {PPU[0x100000b] Thread (_gcm_intr_thread) [0x00b8efc8]} cellGcmSys TODO: cellGcmGetDisplayBufferByFlipIndex(qid=1)
V+Int(f)+Int(f): Boots. Black Screen 0FPS. Spammed with U {PPU[0x100000b] Thread (_gcm_intr_thread) [0x00b8efc8]} cellGcmSys TODO: cellGcmGetDisplayBufferByFlipIndex(qid=1)
V+Int(f)+Rec(ASMJIT): Boots. Black Screen 0FPS. Spammed with U {PPU[0x100000b] Thread (_gcm_intr_thread) [0x00b8efc8]} cellGcmSys TODO: cellGcmGetDisplayBufferByFlipIndex(qid=1)

V+Rec(LLVM)+Int(p): Boots. Black Screen 0FPS. Spammed with U {PPU[0x100000b] Thread (_gcm_intr_thread) [0x00b8efc8]} cellGcmSys TODO: cellGcmGetDisplayBufferByFlipIndex(qid=1)
V+Rec(LLVM)+Int(f): Boots. Black Screen 0FPS. Spammed with U {PPU[0x100000b] Thread (_gcm_intr_thread) [0x00b8efc8]} cellGcmSys TODO: cellGcmGetDisplayBufferByFlipIndex(qid=1)
V+Rec(LLVM)+Rec(ASMJIT): Boots. Black Screen 0FPS. Spammed with U {PPU[0x100000b] Thread (_gcm_intr_thread) [0x00b8efc8]} cellGcmSys TODO: cellGcmGetDisplayBufferByFlipIndex(qid=1)

D3D12
DX+Int(f)+Int(p): Boots. Black Screen 0FPS. Spammed with U {PPU[0x100000b] Thread (_gcm_intr_thread) [0x00b8efc8]} cellGcmSys TODO: cellGcmGetDisplayBufferByFlipIndex(qid=1)
DX+Int(f)+Int(f): Boots. Black Screen 0FPS. Spammed with U {PPU[0x100000b] Thread (_gcm_intr_thread) [0x00b8efc8]} cellGcmSys TODO: cellGcmGetDisplayBufferByFlipIndex(qid=1)
DX+Int(f)+Rec(ASMJIT): Boots. Black Screen 0FPS. Spammed with U {PPU[0x100000b] Thread (_gcm_intr_thread) [0x00b8efc8]} cellGcmSys TODO: cellGcmGetDisplayBufferByFlipIndex(qid=1)

DX+Rec(LLVM)+Int(p): Boots. Black Screen 0FPS. Spammed with U {PPU[0x100000b] Thread (_gcm_intr_thread) [0x00b8efc8]} cellGcmSys TODO: cellGcmGetDisplayBufferByFlipIndex(qid=1)
DX+Rec(LLVM)+Int(f): Boots. Black Screen 0FPS. Spammed with U {PPU[0x100000b] Thread (_gcm_intr_thread) [0x00b8efc8]} cellGcmSys TODO: cellGcmGetDisplayBufferByFlipIndex(qid=1)
DX+Rec(LLVM)+Rec(ASMJIT): Boots. Black Screen 0FPS. Spammed with U {PPU[0x100000b] Thread (_gcm_intr_thread) [0x00b8efc8]} cellGcmSys TODO: cellGcmGetDisplayBufferByFlipIndex(qid=1)

KEVU
Guest


 
08-08-2017, 12:31 AM -
#2
Goes in-game right now. Only very small graphical glitches like some small textures are completly black. I managed to complete whole demo(at 10 fps..). Full game would be playable on better hardware probably since im playing on laptop with underclocked i5.
Build is showed on screen along with in-game screen.
ssshadow
Administrator
*******


4
2,490 posts 63 threads Joined: Aug 2017
08-17-2017, 10:59 PM -
#3
Moving to Ingame.
digitaldude
RPCS3 Tester


0
2,697 posts 529 threads Joined: Aug 2017
11-05-2018, 06:35 PM -
#4
rpcs3-v0.0.5-7476-488928ec_win64


Playable.


Attached Files Thumbnail(s)
           

.rar   RPCS3AfroSamurai.rar (Size: 403.7 KB / Downloads: 10)


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