Etokapa
05-28-2017, 06:07 PM
Game: Afro Samurai Demo [NPUB90215]
RPCS3 Version: v0.0.2-3-83ffd7c Alpha | 19 May, 2017 | FW 4.81
Specs: i7-4770 | GTX 1080 | 32GB DDR3 | Windows 10 x64
Status: Loadable
Settings:
--Core: Automatically load required libraries
Graphics: 1280x720 | 16x9 | Frame limit Off | Use GPU texture scaling
Audio: XAudio2
Input/Output: XInput (Using an official PS3 controller with SCPToolkit drivers)
See Also: Afro Samurai [BLES00516]
Tested on all 18 combinations of the Renderer, PPU, and SPU configurations.
OPENGL
OGL+Int(f)+Int(p): Boots. Black Screen 0FPS. Spammed with U {PPU[0x100000b] Thread (_gcm_intr_thread) [0x00b8efc8]} cellGcmSys TODO: cellGcmGetDisplayBufferByFlipIndex(qid=1)
OGL+Int(f)+Int(f): Boots. Black Screen 0FPS. Spammed with U {PPU[0x100000b] Thread (_gcm_intr_thread) [0x00b8efc8]} cellGcmSys TODO: cellGcmGetDisplayBufferByFlipIndex(qid=1)
OGL+Int(f)+Rec(ASMJIT): Boots. Black Screen 0FPS. Spammed with U {PPU[0x100000b] Thread (_gcm_intr_thread) [0x00b8efc8]} cellGcmSys TODO: cellGcmGetDisplayBufferByFlipIndex(qid=1)
OGL+Rec(LLVM)+Int(p): Boots. Black Screen 0FPS. Stuck on S {Audio Thread} XAudio 2.9 initialized. RPCS3 Segfaults and crashes when Stop is pressed.
OGL+Rec(LLVM)+Int(f): Boots. Black Screen 0FPS. Stuck on S {Audio Thread} XAudio 2.9 initialized. RPCS3 Segfaults and crashes when Stop is pressed.
OGL+Rec(LLVM)+Rec(ASMJIT): Boots. Black Screen 0FPS. Stuck on U {PPU[0x100000b] Thread (_gcm_intr_thread) [0x00661d70]} cellGcmSys TODO: cellGcmGetDisplayBufferByFlipIndex(qid=1) RPCS3 Segfaults and crashes when Stop is pressed.
VULKAN
V+Int(f)+Int(p): Boots. Black Screen 0FPS. Spammed with U {PPU[0x100000b] Thread (_gcm_intr_thread) [0x00b8efc8]} cellGcmSys TODO: cellGcmGetDisplayBufferByFlipIndex(qid=1)
V+Int(f)+Int(f): Boots. Black Screen 0FPS. Spammed with U {PPU[0x100000b] Thread (_gcm_intr_thread) [0x00b8efc8]} cellGcmSys TODO: cellGcmGetDisplayBufferByFlipIndex(qid=1)
V+Int(f)+Rec(ASMJIT): Boots. Black Screen 0FPS. Spammed with U {PPU[0x100000b] Thread (_gcm_intr_thread) [0x00b8efc8]} cellGcmSys TODO: cellGcmGetDisplayBufferByFlipIndex(qid=1)
V+Rec(LLVM)+Int(p): Boots. Black Screen 0FPS. Spammed with U {PPU[0x100000b] Thread (_gcm_intr_thread) [0x00b8efc8]} cellGcmSys TODO: cellGcmGetDisplayBufferByFlipIndex(qid=1)
V+Rec(LLVM)+Int(f): Boots. Black Screen 0FPS. Spammed with U {PPU[0x100000b] Thread (_gcm_intr_thread) [0x00b8efc8]} cellGcmSys TODO: cellGcmGetDisplayBufferByFlipIndex(qid=1)
V+Rec(LLVM)+Rec(ASMJIT): Boots. Black Screen 0FPS. Spammed with U {PPU[0x100000b] Thread (_gcm_intr_thread) [0x00b8efc8]} cellGcmSys TODO: cellGcmGetDisplayBufferByFlipIndex(qid=1)
D3D12
DX+Int(f)+Int(p): Boots. Black Screen 0FPS. Spammed with U {PPU[0x100000b] Thread (_gcm_intr_thread) [0x00b8efc8]} cellGcmSys TODO: cellGcmGetDisplayBufferByFlipIndex(qid=1)
DX+Int(f)+Int(f): Boots. Black Screen 0FPS. Spammed with U {PPU[0x100000b] Thread (_gcm_intr_thread) [0x00b8efc8]} cellGcmSys TODO: cellGcmGetDisplayBufferByFlipIndex(qid=1)
DX+Int(f)+Rec(ASMJIT): Boots. Black Screen 0FPS. Spammed with U {PPU[0x100000b] Thread (_gcm_intr_thread) [0x00b8efc8]} cellGcmSys TODO: cellGcmGetDisplayBufferByFlipIndex(qid=1)
DX+Rec(LLVM)+Int(p): Boots. Black Screen 0FPS. Spammed with U {PPU[0x100000b] Thread (_gcm_intr_thread) [0x00b8efc8]} cellGcmSys TODO: cellGcmGetDisplayBufferByFlipIndex(qid=1)
DX+Rec(LLVM)+Int(f): Boots. Black Screen 0FPS. Spammed with U {PPU[0x100000b] Thread (_gcm_intr_thread) [0x00b8efc8]} cellGcmSys TODO: cellGcmGetDisplayBufferByFlipIndex(qid=1)
DX+Rec(LLVM)+Rec(ASMJIT): Boots. Black Screen 0FPS. Spammed with U {PPU[0x100000b] Thread (_gcm_intr_thread) [0x00b8efc8]} cellGcmSys TODO: cellGcmGetDisplayBufferByFlipIndex(qid=1)
RPCS3 Version: v0.0.2-3-83ffd7c Alpha | 19 May, 2017 | FW 4.81
Specs: i7-4770 | GTX 1080 | 32GB DDR3 | Windows 10 x64
Status: Loadable
Settings:
--Core: Automatically load required libraries
Graphics: 1280x720 | 16x9 | Frame limit Off | Use GPU texture scaling
Audio: XAudio2
Input/Output: XInput (Using an official PS3 controller with SCPToolkit drivers)
See Also: Afro Samurai [BLES00516]
Tested on all 18 combinations of the Renderer, PPU, and SPU configurations.
OPENGL
OGL+Int(f)+Int(p): Boots. Black Screen 0FPS. Spammed with U {PPU[0x100000b] Thread (_gcm_intr_thread) [0x00b8efc8]} cellGcmSys TODO: cellGcmGetDisplayBufferByFlipIndex(qid=1)
OGL+Int(f)+Int(f): Boots. Black Screen 0FPS. Spammed with U {PPU[0x100000b] Thread (_gcm_intr_thread) [0x00b8efc8]} cellGcmSys TODO: cellGcmGetDisplayBufferByFlipIndex(qid=1)
OGL+Int(f)+Rec(ASMJIT): Boots. Black Screen 0FPS. Spammed with U {PPU[0x100000b] Thread (_gcm_intr_thread) [0x00b8efc8]} cellGcmSys TODO: cellGcmGetDisplayBufferByFlipIndex(qid=1)
OGL+Rec(LLVM)+Int(p): Boots. Black Screen 0FPS. Stuck on S {Audio Thread} XAudio 2.9 initialized. RPCS3 Segfaults and crashes when Stop is pressed.
OGL+Rec(LLVM)+Int(f): Boots. Black Screen 0FPS. Stuck on S {Audio Thread} XAudio 2.9 initialized. RPCS3 Segfaults and crashes when Stop is pressed.
OGL+Rec(LLVM)+Rec(ASMJIT): Boots. Black Screen 0FPS. Stuck on U {PPU[0x100000b] Thread (_gcm_intr_thread) [0x00661d70]} cellGcmSys TODO: cellGcmGetDisplayBufferByFlipIndex(qid=1) RPCS3 Segfaults and crashes when Stop is pressed.
VULKAN
V+Int(f)+Int(p): Boots. Black Screen 0FPS. Spammed with U {PPU[0x100000b] Thread (_gcm_intr_thread) [0x00b8efc8]} cellGcmSys TODO: cellGcmGetDisplayBufferByFlipIndex(qid=1)
V+Int(f)+Int(f): Boots. Black Screen 0FPS. Spammed with U {PPU[0x100000b] Thread (_gcm_intr_thread) [0x00b8efc8]} cellGcmSys TODO: cellGcmGetDisplayBufferByFlipIndex(qid=1)
V+Int(f)+Rec(ASMJIT): Boots. Black Screen 0FPS. Spammed with U {PPU[0x100000b] Thread (_gcm_intr_thread) [0x00b8efc8]} cellGcmSys TODO: cellGcmGetDisplayBufferByFlipIndex(qid=1)
V+Rec(LLVM)+Int(p): Boots. Black Screen 0FPS. Spammed with U {PPU[0x100000b] Thread (_gcm_intr_thread) [0x00b8efc8]} cellGcmSys TODO: cellGcmGetDisplayBufferByFlipIndex(qid=1)
V+Rec(LLVM)+Int(f): Boots. Black Screen 0FPS. Spammed with U {PPU[0x100000b] Thread (_gcm_intr_thread) [0x00b8efc8]} cellGcmSys TODO: cellGcmGetDisplayBufferByFlipIndex(qid=1)
V+Rec(LLVM)+Rec(ASMJIT): Boots. Black Screen 0FPS. Spammed with U {PPU[0x100000b] Thread (_gcm_intr_thread) [0x00b8efc8]} cellGcmSys TODO: cellGcmGetDisplayBufferByFlipIndex(qid=1)
D3D12
DX+Int(f)+Int(p): Boots. Black Screen 0FPS. Spammed with U {PPU[0x100000b] Thread (_gcm_intr_thread) [0x00b8efc8]} cellGcmSys TODO: cellGcmGetDisplayBufferByFlipIndex(qid=1)
DX+Int(f)+Int(f): Boots. Black Screen 0FPS. Spammed with U {PPU[0x100000b] Thread (_gcm_intr_thread) [0x00b8efc8]} cellGcmSys TODO: cellGcmGetDisplayBufferByFlipIndex(qid=1)
DX+Int(f)+Rec(ASMJIT): Boots. Black Screen 0FPS. Spammed with U {PPU[0x100000b] Thread (_gcm_intr_thread) [0x00b8efc8]} cellGcmSys TODO: cellGcmGetDisplayBufferByFlipIndex(qid=1)
DX+Rec(LLVM)+Int(p): Boots. Black Screen 0FPS. Spammed with U {PPU[0x100000b] Thread (_gcm_intr_thread) [0x00b8efc8]} cellGcmSys TODO: cellGcmGetDisplayBufferByFlipIndex(qid=1)
DX+Rec(LLVM)+Int(f): Boots. Black Screen 0FPS. Spammed with U {PPU[0x100000b] Thread (_gcm_intr_thread) [0x00b8efc8]} cellGcmSys TODO: cellGcmGetDisplayBufferByFlipIndex(qid=1)
DX+Rec(LLVM)+Rec(ASMJIT): Boots. Black Screen 0FPS. Spammed with U {PPU[0x100000b] Thread (_gcm_intr_thread) [0x00b8efc8]} cellGcmSys TODO: cellGcmGetDisplayBufferByFlipIndex(qid=1)