Bodycount [BLES01314]
Started by GrantKane




8 posts in this topic
GrantKane
RPCS3 Tester


2
2,670 posts 1,777 threads Joined: Aug 2017
05-27-2017, 01:07 AM -
#1
RPCS3 v0.0.2-5-7739f33 Alpha
Ingame.
Sandi1987
Member


0
182 posts 24 threads Joined: Sep 2017
09-01-2020, 01:35 AM -
#2
Playable, the same as NPEB00715.
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
09-03-2020, 03:47 PM -
#3
Still need log file screenshot and build name.
Mew21
Banned


72 posts 7 threads Joined: Jul 2020
09-03-2020, 07:06 PM -
#4
this games is now playable with rpcs3-v0.0.12-10820-21f06e10_win64 
                           


.gz   RPCS3.log.gz (Size: 1.04 MB / Downloads: 1)
Mew21
Banned


72 posts 7 threads Joined: Jul 2020
09-06-2020, 11:31 PM -
#5
this games is now playable with rpcs3-v0.0.12-10820-21f06e10_win64 with driver wake up delay of 400ps some as NPEB00715 


Attached Files Thumbnail(s)
               

.gz   RPCS3.log.gz (Size: 1.04 MB / Downloads: 1)
Asinine
Moderator
*****


4
2,060 posts 83 threads Joined: Aug 2017
09-12-2020, 07:07 AM -
#6
Your images are just thumbnails.. Also received report that the audio is broken, will check.

Can confirm audio is bad on my R7 3700X overclocked. Moving to ingame.
Changing preferred spu threads or turning on spu loop did not help.

Can confirm however, performance is great. I used 120hz vblank which made the game go 2x speed, but could run at 60fps lock. So atleast performance is confirmed to be great, don't need a top-end cpu to lock at 30.
This post was last modified: 09-12-2020, 07:50 AM by Asinine.
TreezZ
Member


0
1 posts 0 threads Joined: Aug 2023
08-16-2023, 08:21 PM -
#7
RPCS3 v0.0.29-15486-01a05502 Alpha | master

Tested on Arch Linux, kernel 6.4.10-lqx1-1-lqx, on a i7 8700.

This game should now be playable. A lot of sections run at 60 fps (at 2x speed), and it's really hard for the game to drop frames below 30 fps, aside from the occasional shader compilation stutter.
Audio tearing which was pretty bad before is pretty much impossible to get now, but it can happen once or twice during a playthrough, especially on lower thread count cpu's. Although audio tearing was an issue on actual PS3 hardware, so this might as well be marked as an actual game issue, and not a RPCS3 issue.

In summary, framerate is extremely solid, and audio stuttering is essentially gone, with basically no occurrences, while on PS3 it was pretty recurrent.


Attached Files
.7z   RPCS3.log.7z (Size: 1.3 MB / Downloads: 0)
Asinine
Moderator
*****


4
2,060 posts 83 threads Joined: Aug 2017
08-20-2023, 03:50 PM -
#8
Playable reports require a minimum of three screenshots or a video (preferred) and you didn't include either.
Since the audio is known to be bad, we would like a video of it running.
L0WHAWK
Member


1
199 posts 24 threads Joined: May 2023
08-21-2023, 01:48 AM -
#9
Here is a quick video to show it is working and the sound is good and my log file.
RPCS3 v0.0.29-15506-17302a94 Alpha | master
Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 31.96 GiB RAM | TSC: 3.696GHz | AVX+ | FMA3 | TSX-FA disabled by default

Video : https://youtu.be/iM6cUUdxb-4

Log : https://www.mediafire.com/file/qhebd359u...og.gz/file
This post was last modified: 08-21-2023, 01:48 AM by L0WHAWK.


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