05-27-2017, 01:07 AM
09-01-2020, 01:35 AM
Playable, the same as NPEB00715.
09-03-2020, 03:47 PM
Still need log file screenshot and build name.
09-03-2020, 07:06 PM
this games is now playable with rpcs3-v0.0.12-10820-21f06e10_win64
[attachment=19820] [attachment=19821] [attachment=19822] [attachment=19823]
[attachment=19819]
[attachment=19820] [attachment=19821] [attachment=19822] [attachment=19823]
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09-06-2020, 11:31 PM
this games is now playable with rpcs3-v0.0.12-10820-21f06e10_win64 with driver wake up delay of 400ps some as NPEB00715
09-12-2020, 07:07 AM
Your images are just thumbnails.. Also received report that the audio is broken, will check.
Can confirm audio is bad on my R7 3700X overclocked. Moving to ingame.
Changing preferred spu threads or turning on spu loop did not help.
Can confirm however, performance is great. I used 120hz vblank which made the game go 2x speed, but could run at 60fps lock. So atleast performance is confirmed to be great, don't need a top-end cpu to lock at 30.
Can confirm audio is bad on my R7 3700X overclocked. Moving to ingame.
Changing preferred spu threads or turning on spu loop did not help.
Can confirm however, performance is great. I used 120hz vblank which made the game go 2x speed, but could run at 60fps lock. So atleast performance is confirmed to be great, don't need a top-end cpu to lock at 30.
08-16-2023, 08:21 PM
RPCS3 v0.0.29-15486-01a05502 Alpha | master
Tested on Arch Linux, kernel 6.4.10-lqx1-1-lqx, on a i7 8700.
This game should now be playable. A lot of sections run at 60 fps (at 2x speed), and it's really hard for the game to drop frames below 30 fps, aside from the occasional shader compilation stutter.
Audio tearing which was pretty bad before is pretty much impossible to get now, but it can happen once or twice during a playthrough, especially on lower thread count cpu's. Although audio tearing was an issue on actual PS3 hardware, so this might as well be marked as an actual game issue, and not a RPCS3 issue.
In summary, framerate is extremely solid, and audio stuttering is essentially gone, with basically no occurrences, while on PS3 it was pretty recurrent.
Tested on Arch Linux, kernel 6.4.10-lqx1-1-lqx, on a i7 8700.
This game should now be playable. A lot of sections run at 60 fps (at 2x speed), and it's really hard for the game to drop frames below 30 fps, aside from the occasional shader compilation stutter.
Audio tearing which was pretty bad before is pretty much impossible to get now, but it can happen once or twice during a playthrough, especially on lower thread count cpu's. Although audio tearing was an issue on actual PS3 hardware, so this might as well be marked as an actual game issue, and not a RPCS3 issue.
In summary, framerate is extremely solid, and audio stuttering is essentially gone, with basically no occurrences, while on PS3 it was pretty recurrent.
08-20-2023, 03:50 PM
Playable reports require a minimum of three screenshots or a video (preferred) and you didn't include either.
Since the audio is known to be bad, we would like a video of it running.
Since the audio is known to be bad, we would like a video of it running.
08-21-2023, 01:48 AM
Here is a quick video to show it is working and the sound is good and my log file.
RPCS3 v0.0.29-15506-17302a94 Alpha | master
Intel® Core i7-8700K CPU @ 3.70GHz | 12 Threads | 31.96 GiB RAM | TSC: 3.696GHz | AVX+ | FMA3 | TSX-FA disabled by default
Video : https://youtu.be/iM6cUUdxb-4
Log : https://www.mediafire.com/file/qhebd359u...og.gz/file
RPCS3 v0.0.29-15506-17302a94 Alpha | master
Intel® Core i7-8700K CPU @ 3.70GHz | 12 Threads | 31.96 GiB RAM | TSC: 3.696GHz | AVX+ | FMA3 | TSX-FA disabled by default
Video : https://youtu.be/iM6cUUdxb-4
Log : https://www.mediafire.com/file/qhebd359u...og.gz/file