05-23-2017, 09:29 AM
Build used: 0.0.2-4703 (c06a9110)
Settings: Interpreter + OpenGL + XAudio2 + Auto LLE
Settings: Interpreter + OpenGL + XAudio2 + Auto LLE
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05-23-2017, 09:29 AM
Build used: 0.0.2-4703 (c06a9110)
Settings: Interpreter + OpenGL + XAudio2 + Auto LLE
05-24-2017, 05:40 AM
Shows warning screen. Tested in 5f38098.
Core PPU: Interpreter (fast) SPU: Interpreter (fast) LLE Modules Automatic Graphics - OpenGL - 720x480 - Auto (Frame limit) - VSync Audio - XAudio2 Input - DualShock 4
[Image: CW5pZRZ.png]
Desktop: Intel Core i7-6700K, Nvidia GeForce GTX 970 (OpenGL, DirectX12 & Vulkan), Windows 10 Laptop: Intel Core i7-7700HQ, Nvidia GeForce GTX 1060 (OpenGL, DirectX12 & Vulkan), Windows 10
05-26-2017, 03:34 PM
Merged threads
01-15-2018, 08:42 AM
(This post was last modified: 01-15-2018, 08:53 AM by QOTSANINSOADKORN.)
RPCS3 v0.0.4-6323-435ea8d55 Alpha | HEAD
INTRO Use 1080p + system set to JAP for this one... LLVM had more crashes so try PPU + SPU FAST... LOG: ![]() sorry i guess this should be merged with https://forums.rpcs3.net/thread-187298.html
06-05-2018, 01:14 PM
RPCS3 v0.0.5-6884-dcd7f442f Alpha | HEAD
Intel® Core i7-8700K CPU @ 3.70GHz | 12 Threads | 15.93 GiB RAM | AVX+ | TSX I'm on the fence of putting this in ingame or not. It's very crash heavy and has a habit of freezing when going ingame. However, trying it again just now after testing a few days ago I got ingame 2/3 attempts, so I'm going to put it ingame. FPS is actually really good, but heavy graphical issues while actually racing. Didn't try much to fix as its crashes keep it from playable anyways. Once you have shaders compiled it seems somewhat more stable, as I did a full lap before crashing on my first run today. Just note if you're trying to go ingame it may take a little persistence. Interpreters don't help as far as I can tell so no point putting them on. Log is has me crashing while ingame. |
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