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Soul Calibur IV [BLES00296]
#11
Tick "Write color buffers" to avoid the overblooming on some stages (but performance hit)
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#12
Write color buffers have an huge impact on performance(55-60 fps to 11-20), there's something can mitigate it?

i use rpcs3-v0.0.5-6750-367f0395_win64, but have the same issue on alla release.
render vulkan,

and oudio broken too. Sad
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#13
The game is fully playable from start to finish (tower of lost souls, arcade and story mode) although frame rate is bit choppy and the audio is also a bit distorted. it's every bit as playable as tekken tag tournament 2. so why not move or categorize it as playable.


i3 8100
1050 ti
16gb ram


RPCS3 0.0.5-7372
gpu settings: 
vulkan
strict rendering mode
use gpu texture scaling
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#14
RPCS3 v0.0.5-7431-83b6c985 Alpha

Intel® Core™ i5-7300HQ CPU @ 2.50GHz | 4 Threads | 7.82 GiB RAM | AVX+

The game is playable. There are momentary stutters but is rare.

CPU:
PPU LLVM
SPU LLVM
Load liblv2 only
Accurate xFloat: false

GPU:
Vulkan
Additional Settings: All unchecked

Screenshots:
                     

Logs:

.7z   RPCS3.7z (Size: 491.06 KB / Downloads: 3)
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#15
For users of Ryzen:
(60 fps ) most of the time they are stable

https://www.youtube.com/watch?v=-iG7EqCZGPE
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